Difference between revisions of "Imperial Navy Slicer"
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skills=| | skills=| | ||
notes=From Jester's Trek blog http://jestertrek.blogspot.co.uk/2013/10/fit-of-week-slicer.html which contains tactics}} | notes=From Jester's Trek blog http://jestertrek.blogspot.co.uk/2013/10/fit-of-week-slicer.html which contains tactics}} | ||
+ | |||
+ | {{ShipFitting | ||
+ | | ship=Imperial Navy Slicer | ||
+ | | shipTypeID=17703 | ||
+ | | fitName=2016 Pulse Solo/small gang | ||
+ | | fitID=2016-Pulse-Solo/small-gang | ||
+ | | low1name=Heat Sink II | ||
+ | | low1typeID=2364 | ||
+ | | low2name=Heat Sink II | ||
+ | | low2typeID=2364 | ||
+ | | low3name=Small Ancillary Armor Repairer, Nanite Repair Paste | ||
+ | | low3typeID=33076 | ||
+ | | charge1name=Nanite Repair Paste x31 | ||
+ | | charge1typeID=28668 | ||
+ | | low4name=Nanofiber Internal Structure II | ||
+ | | low4typeID=2605 | ||
+ | | low5name=Nanofiber Internal Structure II | ||
+ | | low5typeID=2605 | ||
+ | | mid1name=5MN Y-T8 Compact Microwarpdrive | ||
+ | | mid1typeID=5973 | ||
+ | | mid2name=Warp Disruptor II | ||
+ | | mid2typeID=3244 | ||
+ | | high1name=Small Focused Pulse Laser II, Scorch S | ||
+ | | high1typeID=3041 | ||
+ | | charge2name=Scorch S x3 | ||
+ | | charge2typeID=12563 | ||
+ | | high2name=Small Focused Pulse Laser II, Scorch S | ||
+ | | high2typeID=3041 | ||
+ | | rig1name=Small Energy Locus Coordinator II | ||
+ | | rig1typeID=31484 | ||
+ | | rig2name=Small Energy Locus Coordinator II | ||
+ | | rig2typeID=31484 | ||
+ | | rig3name=Small Energy Locus Coordinator I | ||
+ | | rig3typeID=31478 | ||
+ | | charge3name=Gleam S x2 | ||
+ | | charge3typeID=12557 | ||
+ | | charge4name=Imperial Navy Multifrequency S x2 | ||
+ | | charge4typeID=23071 | ||
+ | | high3name=open | ||
+ | | charge5name=open | ||
+ | | skills={{sk|Small pulse laser specialization}}</li><li>Amarr frigate V is recommended if you are going to fly it solo</li><li>Good capacitor skills | ||
+ | | showSKILLS=N | ||
+ | | notes=This fit, popularized by Chessur, is currently by far the most popular as far as kiting frigates go ( I noticed the other fits here seemed quite outdated). It relies on pulse laser with scorch ammo which allows you to track mwd and AB ships alike to up to 24KM. You'll need to rely on manual piloting as orbiting/keep at range will get you slingshotted a lot. Use multifreq if you get caught and use conflag only in very specific smallgang cases (applying maximum damage on someone de-agressing for example).</li><li>Capacitor is going to be your main struggle: you should only activate your warp disruptor when you think the other guy might try to run away. If you get caught you'll only get a few rep cycles before running out of cap, so you'll need to finish the other guy very fast.</li><li>I recommend learning how to manual pilot before using this ship, (Chessur's youtube channel might be helpful). Also if you are not super rich, you might wanna start out with kiting Tristans or light missile ships before hopping in a slicer. | ||
+ | | showNOTES=N | ||
+ | | difficulty=1 | ||
+ | | warsop=D | ||
+ | | warsopReason= | ||
+ | | version=YC118 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=17703:2364;2:33076;1:28668;31:2605;2:5973;1:3244;1:3041;2:12563;3:31484;2:31478;1:12557;2:23071;2:: | ||
+ | | fleetup= | ||
+ | }} | ||
==Fleet Up Fittings== | ==Fleet Up Fittings== |
Revision as of 13:16, 2 April 2016
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.
Skills
- Amarr Frigate to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
- With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 Small Energy Turret with supporting Gunnery skills to maximize the benefit.
Prequisite Skills:
- Propulsion Jamming Level 2 is necessary for Tech 2 points, and level 4 allows T2 webs.
- High Speed Maneuvering Level 3 for T2 MWDs. Level 4 is recommended.
- Hull Upgrades Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP.
Helpful Skills:
- Hull Upgrades, CPU Management and Power Grid Management should be at level 5 (they are important for any ship you fly).
- Navigation 5% bonus to sub-warp speed per level. Level 5 is recommended.
- Acceleration Control 5% bonus to afterburner and MWD speed per level. Level 4 is recommended.
- Evasive Maneuvering 4% to ship agility per level. Level 5 is recommended.
- Signature Analysis 5% scan resolution per level; getting this to level 5 will greatly boost your target locking speed.
Fitting
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Energy Collision Accelerator I
Small Energy Locus Coordinator I
Small Low Friction Nozzle Joints I
Scorch S x2
Imperial Navy Multifrequency S x2
- Amarr Frigate V
- Small Energy Turret V
- Small Pulse Laser Specialization IV
- Fairly standard kiting slicer, use Scorch 99% of the time for PvP
- With Limited 1MN MWD you can fit a small repper instead of the overdrive injector
- If you are comfortable with it you can use a Gistii B-Type MWD. It isn't too expensive and the extra cap helps ALOT, this means that you might not be able to fit a repper
- As fitted, with all skills at V and before boost, the Slicer has 2.7 K EHP, flies at 4060 m/s (5800 m/s overheated), will run out of cap in 1 min 43 and align in 3.1 s with MWD on
- Damage is 149 dps at 20+3 km with Scorch
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Gistii B-Type 1MN Microwarpdrive
Warp Disruptor II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Co-Processor II
Nanofiber Internal Structure II
Small Energy Collision Accelerator I
Small Processor Overclocking Unit I
Imperial Navy Multifrequency S x2
Scorch S x2
- Amarr Frigate V
- Small Energy Turret V
- Small Pulse Laser Specialization IV
- This slicer is a bit slow, but does more dps.
- This fit can engage less things unless you have great nav skills, and some implants to back it up. It is recommended to have Skirmish links when using this fit because of its (relatively) low speed.
- The fitting is tight on CPU, possibly requiring replacing a heat sink with another co-processor if fitting skills are insufficient.
- As fitted, with all skills at V and before boost, the Slicer has 2.9 K EHP, flies at 3460 m/s (5000 m/s overheated), will run out of cap in 2 min 43 and align in 3.9 s with MWD on
- Damage is 174 dps at 19+3 km with Scorch
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Heat Sink II
Heat Sink II
Damage Control II
Fourier Transform Tracking Program
Nanofiber Internal Structure II
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Polycarbon Engine Housing I
Scorch S x2
Imperial Navy Gamma S x2
- A cheaper version of the High Skill fit above
- Very good fitting skills are required to fit as is. With all skills at V you'll have only 1.2 CPU left over. The lack of CPU prevents the use of many Tech II mods, so the Meta 4 versions are used.
- As fitted, with all skills at V and before boost, the Slicer has 4.1 K EHP, flies at 3630 m/s (5200 m/s overheated), will run out of cap in 1 min 49 and align in 3.6 s with MWD on
- Damage is 164 dps at 18+2.9 km with Scorch and 189 dps at 7.6 + 2.9 with Imperial Navy Gamma
Small Focused Pulse Laser II
Small 'Knave' Energy Drain
Small Focused Pulse Laser II
1MN Afterburner II
Faint Warp Disruptor I
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I
Small Ancillary Armor Repairer
Adaptive Nano Plating II
Heat Sink II
Small Energy Burst Aerator I
Small Energy Metastasis Adjuster I
Small Energy Locus Coordinator I
Nanite Repair Paste x1
Imperial Navy Multifrequency S x1
- From Jester's Trek blog http://jestertrek.blogspot.co.uk/2013/10/fit-of-week-slicer.html which contains tactics
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Heat Sink II
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Small Energy Locus Coordinator I
Nanite Repair Paste x31
Scorch S x3
Gleam S x2
Imperial Navy Multifrequency S x2
- [[Skills:Small pulse laser specialization]]
- Amarr frigate V is recommended if you are going to fly it solo
- Good capacitor skills
- This fit, popularized by Chessur, is currently by far the most popular as far as kiting frigates go ( I noticed the other fits here seemed quite outdated). It relies on pulse laser with scorch ammo which allows you to track mwd and AB ships alike to up to 24KM. You'll need to rely on manual piloting as orbiting/keep at range will get you slingshotted a lot. Use multifreq if you get caught and use conflag only in very specific smallgang cases (applying maximum damage on someone de-agressing for example).
- Capacitor is going to be your main struggle: you should only activate your warp disruptor when you think the other guy might try to run away. If you get caught you'll only get a few rep cycles before running out of cap, so you'll need to finish the other guy very fast.
- I recommend learning how to manual pilot before using this ship, (Chessur's youtube channel might be helpful). Also if you are not super rich, you might wanna start out with kiting Tristans or light missile ships before hopping in a slicer.
Fleet Up Fittings
Small Focused Pulse Laser II
Small Knave Scoped Energy Nosferatu
Small Focused Pulse Laser II
Initiated Compact Warp Disruptor
1MN Afterburner II
Heat Sink II
Adaptive Nano Plating II
Small Ancillary Armor Repairer
200mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Small Energy Burst Aerator I
Small Energy Metastasis Adjuster I
Small Energy Locus Coordinator I
Imperial Navy Multifrequency S x1
Nanite Repair Paste x1
- See details about fit: http://jestertrek.blogspot.ca/2013/10/fit-of-week-slicer.html
Dual Light Beam Laser II
Dual Light Beam Laser II
Medium Shield Extender II
5MN Y-T8 Compact Microwarpdrive
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Overdrive Injector System II
IFFA Compact Damage Control
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Gleam S x2
Aurora S x2
Imperial Navy Multifrequency S x2
Imperial Navy Standard S x2
- Fit has low tracking so don't orbit target, but keep it at range; start orbiting once primaried to mitigate incoming damage.
- Needs separate tackling ships in fleet.
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Warp Disruptor II
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Ancillary Armor Repairer
Heat Sink II
Heat Sink II
Small Energy Locus Coordinator I
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Gleam S x2
Scorch S x2
Imperial Navy Multifrequency S x2
Nanite Repair Paste x16
- Works well in small gangs too
Small Focused Beam Laser II
Small Focused Beam Laser II
Warp Disruptor II
5MN Cold-Gas Enduring Microwarpdrive
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Small Ancillary Armor Repairer
Small Ionic Field Projector II
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Aurora S x2
Imperial Navy Multifrequency S x2
Gleam S x2
Imperial Navy Xray S x2
Imperial Navy Standard S x2
Nanite Repair Paste x32
- Works well in small gangs too
Dual Light Beam Laser II
Dual Light Beam Laser II
Medium Shield Extender II
5MN Y-T8 Compact Microwarpdrive
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Overdrive Injector System II
IFFA Compact Damage Control
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
- CT Import
Tactics
No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Imperial Navy Slicer here.