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Updated cargo capacity, bonus descriptions, max locked targets, and scanning resolution to match in-game stats |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 3/29/2015) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| mass=1,064,000 kg | | mass=1,064,000 kg | ||
| volume=28,100 m³ | | volume=28,100 m³ | ||
| cargohold= | | cargohold=165 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
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| bandwidth=10 Mbit/sec | | bandwidth=10 Mbit/sec | ||
| info=As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.<br><br>The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering. | | info=As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.<br><br>The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering. | ||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>20% bonus to Small Energy Turret damage<br><b>Role Bonus</b><br>-85% penalty to Weapon Disruptor optimal range and falloff<br>-85% reduction to Weapon Disruptor activation cost and CPU requirements | ||
| structurehp=525 HP | | structurehp=525 HP | ||
| shieldhp=375 HP | | shieldhp=375 HP | ||
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| targetrange=64.00 km | | targetrange=64.00 km | ||
| sigradius=38 m | | sigradius=38 m | ||
| maxlockedtargets= | | maxlockedtargets=5 | ||
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=14 points | | sensorvalue=14 points | ||
| scanres= | | scanres=640 mm | ||
| reqskills=*{{RequiredSkill|Amarr Frigate|II}} | | reqskills=*{{RequiredSkill|Amarr Frigate|II}} | ||
**{{RequiredSkill|Spaceship Command|I}} | **{{RequiredSkill|Spaceship Command|I}} | ||