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Buzzard: Difference between revisions

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==Fitting==
==Fitting==
{{ShipFitting|
For more info on fittings, please click [[Buzzard/Fittings|here]]
ship=Buzzard|
shipTypeID=11192|
fitName=entry-level fleet scout|
fitID=entry-level-fleet-scout|
high1name=Covert Ops Cloaking Device II|
high1typeID=11578|
high2name=Expanded Probe Launcher I|
high2typeID=18639|
high3name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Small Capacitor Battery II|
mid2typeID=3488|
mid3name=open|
mid4name=open|
mid5name=open|
low1name=Nanofiber Internal Structure II|
low1typeID=2605|
low2name=Micro Auxiliary Power Core II|
low2typeID=4254|
charge1name=Sisters Core Scanner Probe x8|
charge1typeID=30488|
charge2name=Sisters Combat Scanner Probe x8|
charge2typeID=30486|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Gravity Capacitor Upgrade I|
rig1typeID=31213|
rig2name=Small Gravity Capacitor Upgrade I|
rig2typeID=31213|
difficulty=0|
warsop=A|
warsopReason=|
version=RET 1.1|
shipDNA=11192:11578;1:18639;1:3488;1:5973;1:2605;1:4254;1:31213;2:30486;1:30488;1::|
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops IV</li><li>CPU Management V</li><li>Navigation IV</li><li>Warp Drive Operation IV|
notes=Having empty slots on a covert ops ship is perfectly acceptable.  This ship is not intended for any direct combat role.</li><li>The MAPC in the low slot is needed to give the Buzzard pilot enough powergrid to fit a capacitor battery for long warps.</li><li>Sisters Combat probes are definitely worth the extra ISK.}}{{ShipFitting|
ship=Buzzard|
shipTypeID=11192|
fitName=hero tackle|
fitID=hero-tackle|
high1name=Covert Ops Cloaking Device II|
high1typeID=11578|
high2name=Expanded Probe Launcher I|
high2typeID=18639|
high3name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Balmer Series Tracking Disruptor I|
mid3typeID=5320|
mid4name=Balmer Series Tracking Disruptor I|
mid4typeID=5320|
mid5name=Small Azeotropic Ward Salubrity I|
mid5typeID=8427|
low1name=Nanofiber Internal Structure II|
low1typeID=2605|
low2name=Micro Auxiliary Power Core II|
low2typeID=4254|
charge1name=Sisters Core Scanner Probe x8|
charge1typeID=30488|
charge2name=Optimal Range Disruption Script x2|
charge2typeID=29005|
charge3name=Tracking Speed Disruption Script x2|
charge3typeID=29007|
charge4name=Sisters Combat Scanner Probe x8|
charge4typeID=30486|
charge5name=open|
rig1name=Small Gravity Capacitor Upgrade I|
rig1typeID=31213|
rig2name=Small Gravity Capacitor Upgrade I|
rig2typeID=31213|
difficulty=2|
warsop=A|
warsopReason=A poor and desperate tackle frigate|
version=RET 1.1|
shipDNA=11192:11578;1:18639;1:3244;1:5320;2:5973;1:8427;1:2605;1:4254;1:31213;2:29005;2:29007;2:30486;36:30488;36::|
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops V</li><li>CPU Management V</li><li>Evasive Maneuvering V</li><li>High Speed Maneuvering IV</li><li>Navigation V</li><li>Warp Drive Operation IV|
notes=This fit requires at least a +3% cpu hardwiring implant.</li><li>It is of arguable usefulness within the Uni, and requires an expert skillset to fly a poor substitute of a proper tackle frigate.</li><li>There are very rare instances where this hero tackle frigate fit may actually be useful.  The chance that this Buzzard can hold a target long enough for help to arrive is low, and is typically not worth risking the fleet scout.}}{{ShipFitting|
ship=Buzzard|
shipTypeID=11192|
fitName=cyno scout|
fitID=cyno-scout|
high1name=Covert Ops Cloaking Device II|
high1typeID=11578|
high2name=Sisters Expanded Probe Launcher|
high2typeID=28756|
high3name=Covert Cynosural Field Generator I|
high3typeID=28646|
mid1name=1MN Microwarpdrive II|
mid1typeID=440|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Sensor Booster II|
mid3typeID=1952|
mid4name=Phased Weapon Navigation Array Generation Extron|
mid4typeID=19814|
mid5name=open|
low1name=Nanofiber Internal Structure II|
low1typeID=2605|
low2name=Micro Auxiliary Power Core II|
low2typeID=4254|
charge1name=Sisters Core Scanner Probe x8|
charge1typeID=30488|
charge2name=Targeting Range Script x1|
charge2typeID=29009|
charge3name=Sisters Combat Scanner Probe x8|
charge3typeID=30486|
charge4name=open|
charge5name=open|
rig1name=Small Gravity Capacitor Upgrade I|
rig1typeID=31213|
rig2name=Small Gravity Capacitor Upgrade I|
rig2typeID=31213|
difficulty=1|
warsop=S|
warsopReason=Navy faction mods|
version=RET 1.1|
shipDNA=11192:11578;1:28646;1:28756;1:440;1:1952;1:3244;1:19814;1:2605;1:4254;1:31213;2:29009;1:30030;8:30486;36:30488;36::|
skills=Astrometrics V</li><li>Astrometric Acquisition IV</li><li>Astrometric Pinpointing IV</li><li>Astrometric Rangefinding IV</li><li>Cynosural Field Theory V</li><li>Covert Ops V</li><li>CPU Management V</li><li>High Speed Maneuvering IV</li><li>Navigation V</li><li>Warp Drive Operation V|
notes=You know, for all those E-Uni Black Ops fleets.  Don't forget to bring some Liquid Ozone.</li><li>If you do not wish to be cyno fodder, you can leave the high slot for the cyno empty, obviously.</li><li>The Deep Scanner probes can be used in conjunction with other probes to quickly classify which ship or cosmic signatures correlate with what you are searching for.</li><li>The Sensor Booster and Target Painter are for those rare moments where killmail whoring is generally acceptable, such as the destruction of a Player Owned Station.}}{{ShipFitting|
ship=Buzzard|
shipTypeID=11192|
fitName=Odyssey Site Runner|
fitID=Odyssey-Site-Runner|
high1name=Covert Ops Cloaking Device II|
high1typeID=11578|
high2name=Expanded Probe Launcher I|
high2typeID=18639|
high3name=Salvager II|
high3typeID=30836|
mid1name=Small Shield Extender II|
mid1typeID=380|
mid2name=Upgraded 1MN Microwarpdrive I|
mid2typeID=5971|
mid3name=Upgraded EM Ward Amplifier I|
mid3typeID=9580|
mid4name=Relic Analyzer I|
mid4typeID=22177|
mid5name=Data Analyzer I|
mid5typeID=22175|
low1name=Local Hull Conversion Nanofiber Structure I|
low1typeID=5561|
low2name=Micro Auxiliary Power Core I|
low2typeID=11563|
drone1name=Combat Scanner Probe I x8|
drone1typeID=30028|
drone2name=Core Scanner Probe I x8|
drone2typeID=30013|
rig1name=Small Gravity Capacitor Upgrade I|
rig1typeID=31213|
rig2name=Small Memetic Algorithm Bank I|
rig2typeID=31238|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11192:11578;1:18639;1:30836;1:380;1:5971;1:9580;1:22175;1:22177;1:5561;1:11563;1:31213;1:31238;1:30013;8:30028;8::|
skills=|
notes=Optimized to run as a site runner with the Odyssey expansion, but can also used as a fleet scout</li><li>One of the two Analyzers can be a Tech II. There is not enough powergrid to get both without dropping the Salvager.</li><li>The Salvager is optional, but there is space to fit it and not much else useful that could be set there.</li><li>There is just enough tank to let the ship withstand one volley of smart bombs from a battleship.</li><li>Covert Ops V is required to fit this cleanly. With Covert Ops IV, leave the unused Analyzers and/or Salvager offline. You should only need one of these at a time.}}{{ShipFitting|
ship=Buzzard|
shipTypeID=11192|
fitName=Null and Low Exploration|
fitID=Null-and-Low-Exploration|
high1name=Core Probe Launcher I|
high1typeID=17938|
high2name=Covert Ops Cloaking Device II|
high2typeID=11578|
high3name=Salvager I|
high3typeID=25861|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Data Analyzer I|
mid2typeID=22175|
mid3name=Relic Analyzer I|
mid3typeID=22177|
mid4name=Scan Rangefinding Array I|
mid4typeID=33180|
mid5name=PL-0 Shipment Probe|
mid5typeID=6135|
low1name=Nanofiber Internal Structure II|
low1typeID=2605|
low2name=Micro Auxiliary Power Core I|
low2typeID=11563|
charge1name=Core Scanner Probe I x8|
charge1typeID=30013|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Emission Scope Sharpener I|
rig1typeID=31201|
rig2name=Small Memetic Algorithm Bank I|
rig2typeID=31238|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=11192:11578;1:17938;1:25861;1:5973;1:6135;1:22175;1:22177;1:33180;1:2605;1:11563;1:31201;1:31238;1:30013;8::|
skills=Astrometrics III</li><li>Hacking III</li><li>Survey III</li><li>Astrometric Rangefinding III</li><li>Archaeology III</li><li>Covert Ops III</li><li>CPU Management V</li><li>Hull Upgrades II</li><li>Salvaging III|
notes=Align time ~4.8 with out MWD.</li><li>Use the cargo scanner to find out what cans to go for before you start hacking the site.</li><li>Fairly cheap, at roughly 35 million isk. You should be able to pay for it with one or two runs into Null Sec.</li><li>Persistence is key. When you have enough loot you can drop it off at a station out in Null for later pick up.</li><li>No need for Sisters modules; they are expensive and will make you a target for gankers.</li><li>With scanning skills all at 3 (Not counting Astrometric Acquisition/Pinpointing) you should be able to scan down all of the Data/Relic sites in Null. Some sites may require you to have your probes at the .25 scanning range.</li><li>Have your Salvaging skill at 3 so that you can salvage wrecks from player ships you come across.}}
 
==Fleet-Up Fittings==
<wikifit>11192</wikifit>


==Tactics==
==Tactics==