| low1name=1600mm Reinforced Rolled Tungsten Plates I
| low1typeID=11325
| low2name=Damage Control II
| low2typeID=2048
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| low4name=Energized Adaptive Nano Membrane II
| low4typeID=11269
| low5name=Energized Adaptive Nano Membrane II
| low5typeID=11269
| mid1name=Experimental 10MN Microwarpdrive I
| mid1typeID=5975
| mid2name=J5b Phased Prototype Warp Scrambler I
| mid2typeID=5439
| mid3name=X5 Prototype Engine Enervator
| mid3typeID=4025
| mid4name=X5 Prototype Engine Enervator
| mid4typeID=4025
| high1name=Heavy Electron Blaster II, Void M
| high1typeID=3130
| charge1name=Void M x1
| charge1typeID=12789
| high2name=Heavy Electron Blaster II, Void M
| high2typeID=3130
| high3name=Heavy Electron Blaster II, Void M
| high3typeID=3130
| high4name=Heavy Electron Blaster II, Void M
| high4typeID=3130
| rig1name=Medium Trimark Armor Pump I
| rig1typeID=31055
| rig2name=Medium Trimark Armor Pump I
| rig2typeID=31055
| rig3name=Medium Trimark Armor Pump I
| rig3typeID=31055
| drone1name=Hammerhead II x7
| drone1typeID=2185
| drone2name=Ogre II x2
| drone2typeID=2446
| drone3name=Hobgoblin II x1
| drone3typeID=2456
| charge2name=Caldari Navy Antimatter Charge M x1
| charge2typeID=23025
| charge3name=open
| charge4name=open
| charge5name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=If you can't use Ogre II's then just go with a full flight of Hammerhead II's and various flights of light drones like Warrior II's and Hobgoblin II's. </li><li>Burn onto the primary target, then turn off your MWD and orbit nice and close. </li><li>If you cannot fit this, drop a Trimark rig for a Medium Ancillary Current Router. </li><li>Tech 1 guns are fine (Limited Electron's are cheap), but don't skimp on the T2 tank!
Development The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level): 5% bonus to Medium Hybrid Turret damage 10% bonus to Drone hitpoints, damage and mining yield
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
125 m³
Drone Bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
52.50 km
Max Locked Targets
6
Magnetometric Sensor
16 points
Sig. Radius
145 m
Scan Res.
280 mm
Structure
Structure Hitpoints
2,000 HP
Mass
11,100,000 kg
Volume
115,000 m³
Cargo Capacity
480 m³
Armor
Armor Hitpoints
2,000 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
1,100 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.
Skills
Get a T2 tank!
Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics
Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
PVP
---
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.
The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.