Difference between revisions of "Myrmidon"
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==Fitting== | ==Fitting== | ||
− | For more info on fittings, please go [[ | + | For more info on fittings, please go [[Myrmidon/Fittings|here]] |
==Tactics== | ==Tactics== |
Revision as of 18:01, 10 November 2016
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has more drone bandwidth and a larger drone bay when compared to its cruiser cousin the Vexor. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The Myrmidon has no bonus to any weapon system and so it can mount any weaponry of any size with equal proficiency, or use nosferatu or neutralizer arrays without greatly reducing its damage.
Skills
- The standard Power Grid Management V and CPU Management V. These fitting skills make it easier to fit the modules you need, as they give you more power grid and CPU per level, respectively.
- As the Myrmidon is a droneboat, training Drones V, Drone Avionics V, Drone Interfacing IV and Gallente Drone Specialization IV / Minmatar Drone Specialization IV are all are important to improve your primary source of damage.
- The Myrmidon is bonused for an active armor tank, which should your first choice when fitting this ship. A T1 armour tank may be acceptable at first, but you'll want to quickly start training for a T2 tank, as a T2 tank is better in just about every way. For a T2 tank, train the following skills: Hull Upgrades V, Mechanics IV, and Repair Systems IV.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Myrmidon roles or piloting tactics. You can write them here.
Notes
You can add notes here.