Difference between revisions of "Naglfar"
Line 101: | Line 101: | ||
==Summary== | ==Summary== | ||
− | + | Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involved the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such. | |
==Skills== | ==Skills== | ||
''Further information about additional or recommended skills to pilot Naglfar for a specific or it's common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Naglfar for a specific or it's common role(s) can be written here.'' | ||
− | ==Fitting== | + | ==Fitting=={{ShipFitting |
− | + | | ship=Naglfar | |
+ | | shipTypeID=19722 | ||
+ | | fitName=Naglfar - Shield No Prop AutoCannons 2500mm Basic | ||
+ | | fitID=Naglfar---Shield-No-Prop-AutoCannons-2500mm-Basic | ||
+ | | low1name=Power Diagnostic System II | ||
+ | | low1typeID=1541 | ||
+ | | low2name=Gyrostabilizer II | ||
+ | | low2typeID=519 | ||
+ | | low3name=Gyrostabilizer II | ||
+ | | low3typeID=519 | ||
+ | | low4name=Gyrostabilizer II | ||
+ | | low4typeID=519 | ||
+ | | low5name=Tracking Enhancer II | ||
+ | | low5typeID=1999 | ||
+ | | low6name=Capital Emergency Hull Energizer I | ||
+ | | low6typeID=40714 | ||
+ | | mid1name=Heavy Electrochemical Capacitor Booster I, Cap Booster 3200 | ||
+ | | mid1typeID=5051 | ||
+ | | charge1name=Cap Booster 3200 x1 | ||
+ | | charge1typeID=41489 | ||
+ | | mid2name=Capital Shield Extender I | ||
+ | | mid2typeID=40354 | ||
+ | | mid3name=Capital Shield Extender I | ||
+ | | mid3typeID=40354 | ||
+ | | mid4name=Adaptive Invulnerability Field II | ||
+ | | mid4typeID=2281 | ||
+ | | mid5name=Adaptive Invulnerability Field II | ||
+ | | mid5typeID=2281 | ||
+ | | mid6name=EM Ward Field II | ||
+ | | mid6typeID=2301 | ||
+ | | high1name=Hexa 2500mm Repeating Cannon I | ||
+ | | high1typeID=20452 | ||
+ | | high2name=Hexa 2500mm Repeating Cannon I | ||
+ | | high2typeID=20452 | ||
+ | | high3name=Hexa 2500mm Repeating Cannon I | ||
+ | | high3typeID=20452 | ||
+ | | high4name=Siege Module II | ||
+ | | high4typeID=4292 | ||
+ | | high5name=Capital Energy Neutralizer I | ||
+ | | high5typeID=40659 | ||
+ | | rig1name=Capital Core Defense Field Extender I | ||
+ | | rig1typeID=31792 | ||
+ | | rig2name=Capital Core Defense Field Extender I | ||
+ | | rig2typeID=31792 | ||
+ | | rig3name=Capital Projectile Burst Aerator II | ||
+ | | rig3typeID=31678 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes= | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=LATEST | ||
+ | | showTOC=Y | ||
+ | | shipDNA=19722:1541;1:519;3:1999;1:40714;1:5051;1:41489;1:40354;2:2281;2:2301;1:20452;3:4292;1:40659;1:31792;2:31678;1:: | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }}{{ShipFitting | ||
+ | | ship=Naglfar | ||
+ | | shipTypeID=19722 | ||
+ | | fitName=Naglfar - Shield No Prop AutoCannons Q.800mm Solo Dread | ||
+ | | fitID=Naglfar---Shield-No-Prop-AutoCannons-Q.800mm-Solo-Dread | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Republic Fleet Gyrostabilizer | ||
+ | | low2typeID=15806 | ||
+ | | low3name=Gyrostabilizer II | ||
+ | | low3typeID=519 | ||
+ | | low4name=Gyrostabilizer II | ||
+ | | low4typeID=519 | ||
+ | | low5name=Tracking Enhancer II | ||
+ | | low5typeID=1999 | ||
+ | | low6name=Tracking Enhancer II | ||
+ | | low6typeID=1999 | ||
+ | | mid1name=Dark Blood Warp Disruptor | ||
+ | | mid1typeID=14242 | ||
+ | | mid2name=Caldari Navy Stasis Webifier | ||
+ | | mid2typeID=17500 | ||
+ | | mid3name=Heavy Stasis Grappler II | ||
+ | | mid3typeID=41057 | ||
+ | | mid4name=CONCORD Capital Shield Booster | ||
+ | | mid4typeID=3542 | ||
+ | | mid5name=Capital Capacitor Booster II, Navy Cap Booster 3200 | ||
+ | | mid5typeID=41493 | ||
+ | | charge1name=Navy Cap Booster 3200 x1 | ||
+ | | charge1typeID=41490 | ||
+ | | mid6name=Pithum C-Type Adaptive Invulnerability Field | ||
+ | | mid6typeID=4349 | ||
+ | | high1name=Dark Blood Heavy Energy Neutralizer | ||
+ | | high1typeID=14168 | ||
+ | | high2name=Siege Module II | ||
+ | | high2typeID=4292 | ||
+ | | high3name=Quad 800mm Repeating Cannon II, Republic Fleet EMP XL | ||
+ | | high3typeID=37304 | ||
+ | | charge2name=Republic Fleet EMP XL x1 | ||
+ | | charge2typeID=21900 | ||
+ | | high4name=Quad 800mm Repeating Cannon II, Republic Fleet EMP XL | ||
+ | | high4typeID=37304 | ||
+ | | high5name=Quad 800mm Repeating Cannon II, Republic Fleet EMP XL | ||
+ | | high5typeID=37304 | ||
+ | | rig1name=Capital Projectile Metastasis Adjuster II | ||
+ | | rig1typeID=31714 | ||
+ | | rig2name=Capital Anti-EM Screen Reinforcer II | ||
+ | | rig2typeID=31726 | ||
+ | | rig3name=Capital Core Defense Capacitor Safeguard II | ||
+ | | rig3typeID=31774 | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=One version of a "Solo Dreadnought" Naglfar. Most pilots who use those tweak theirs to suite their preferences. Carry the requisite refits. Not for beginner capital pilots. Adjust to as preferred. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=LATEST | ||
+ | | showTOC=Y | ||
+ | | shipDNA=19722:2048;1:15806;1:519;2:1999;2:14242;1:17500;1:41057;1:3542;1:41493;1:41490;1:4349;1:14168;1:4292;1:37304;3:21900;1:31714;1:31726;1:31774;1:: | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | {{ShipFitting | ||
+ | | ship=Naglfar | ||
+ | | shipTypeID=19722 | ||
+ | | fitName=Naglfar - Shield MWD AutoCannons Q.800mm Nano Naglfar | ||
+ | | fitID=Naglfar---Shield-MWD-AutoCannons-Q.800mm-Nano-Naglfar | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Republic Fleet Gyrostabilizer | ||
+ | | low2typeID=15806 | ||
+ | | low3name=Republic Fleet Gyrostabilizer | ||
+ | | low3typeID=15806 | ||
+ | | low4name=Domination Tracking Enhancer | ||
+ | | low4typeID=14100 | ||
+ | | low5name=Domination Tracking Enhancer | ||
+ | | low5typeID=14100 | ||
+ | | low6name=Nanofiber Internal Structure II | ||
+ | | low6typeID=2605 | ||
+ | | mid1name=50000MN Microwarpdrive II | ||
+ | | mid1typeID=41253 | ||
+ | | mid2name=Republic Fleet Warp Disruptor | ||
+ | | mid2typeID=15891 | ||
+ | | mid3name=Federation Navy Stasis Webifier | ||
+ | | mid3typeID=17559 | ||
+ | | mid4name=Domination Heavy Stasis Grappler | ||
+ | | mid4typeID=41059 | ||
+ | | mid5name=Capital Capacitor Booster II, Navy Cap Booster 3200 | ||
+ | | mid5typeID=41493 | ||
+ | | charge1name=Navy Cap Booster 3200 x1 | ||
+ | | charge1typeID=41490 | ||
+ | | mid6name=CONCORD Capital Shield Booster | ||
+ | | mid6typeID=3542 | ||
+ | | high1name=Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL | ||
+ | | high1typeID=37304 | ||
+ | | charge2name=Arch Angel Phased Plasma XL x1 | ||
+ | | charge2typeID=20747 | ||
+ | | high2name=Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL | ||
+ | | high2typeID=37304 | ||
+ | | high3name=Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL | ||
+ | | high3typeID=37304 | ||
+ | | high4name=Siege Module II | ||
+ | | high4typeID=4292 | ||
+ | | high5name=True Sansha Large EMP Smartbomb | ||
+ | | high5typeID=14190 | ||
+ | | rig1name=Capital Dynamic Fuel Valve I | ||
+ | | rig1typeID=31133 | ||
+ | | rig2name=Capital Projectile Metastasis Adjuster II | ||
+ | | rig2typeID=31714 | ||
+ | | rig3name=Capital Core Defense Capacitor Safeguard II | ||
+ | | rig3typeID=31774 | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=A "Nano Naglfar" fit. </li><li>Genolution implant set required. </li><li>Sourced from https://zkillboard.com/kill/54141822/. "Big Miker" inspiration.</li><li>Get speed up nice and hot, aligned to a distant object, seige up and shoot them as they trail behind you. Bring Drop drugs, with Blue Pills for emergencies. May pulse the MWD while in seige to increase mass even further, which makes slowing down even slower! Optional neutralizer in the high slot in place of the smartbomb. Quad LiF Restrained MWD or Enduring MWD also optional.</li><li>Tweak as you see fit for your preference. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=LATEST | ||
+ | | showTOC=Y | ||
+ | | shipDNA=19722:2048;1:15806;2:14100;2:2605;1:41253;1:15891;1:17559;1:41059;1:41493;1:41490;1:3542;1:37304;3:20747;1:4292;1:14190;1:31133;1:31714;1:31774;1:: | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }}{{ShipFitting | ||
+ | | ship=Naglfar | ||
+ | | shipTypeID=19722 | ||
+ | | fitName=Naglfar - Armor No Prop AutoCannons 2500mm Blap Dread | ||
+ | | fitID=Naglfar---Armor-No-Prop-AutoCannons-2500mm-Blap-Dread | ||
+ | | low1name=Capital Armor Repairer I | ||
+ | | low1typeID=20701 | ||
+ | | low2name=Gyrostabilizer II | ||
+ | | low2typeID=519 | ||
+ | | low3name=Gyrostabilizer II | ||
+ | | low3typeID=519 | ||
+ | | low4name=Gyrostabilizer II | ||
+ | | low4typeID=519 | ||
+ | | low5name=Damage Control II | ||
+ | | low5typeID=2048 | ||
+ | | low6name=Energized Adaptive Nano Membrane II | ||
+ | | low6typeID=11269 | ||
+ | | mid1name=Tracking Computer II, Tracking Speed Script | ||
+ | | mid1typeID=1978 | ||
+ | | charge1name=Tracking Speed Script x1 | ||
+ | | charge1typeID=29001 | ||
+ | | mid2name=Tracking Computer II, Tracking Speed Script | ||
+ | | mid2typeID=1978 | ||
+ | | mid3name=Tracking Computer II, Optimal Range Script | ||
+ | | mid3typeID=1978 | ||
+ | | charge2name=Optimal Range Script x1 | ||
+ | | charge2typeID=28999 | ||
+ | | mid4name=Sensor Booster II, Scan Resolution Script | ||
+ | | mid4typeID=1952 | ||
+ | | charge3name=Scan Resolution Script x1 | ||
+ | | charge3typeID=29011 | ||
+ | | mid5name=Sensor Booster II, Scan Resolution Script | ||
+ | | mid5typeID=1952 | ||
+ | | mid6name=Republic Fleet Target Painter | ||
+ | | mid6typeID=31944 | ||
+ | | high1name=Siege Module II | ||
+ | | high1typeID=4292 | ||
+ | | high2name=Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL | ||
+ | | high2typeID=37306 | ||
+ | | charge4name=Arch Angel Phased Plasma XL x1 | ||
+ | | charge4typeID=20747 | ||
+ | | high3name=Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL | ||
+ | | high3typeID=37306 | ||
+ | | high4name=Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL | ||
+ | | high4typeID=37306 | ||
+ | | high5name=True Sansha Large EMP Smartbomb | ||
+ | | high5typeID=14190 | ||
+ | | rig1name=Capital Projectile Ambit Extension I | ||
+ | | rig1typeID=31660 | ||
+ | | rig2name=Capital Projectile Metastasis Adjuster II | ||
+ | | rig2typeID=31714 | ||
+ | | rig3name=Capital Projectile Metastasis Adjuster II | ||
+ | | rig3typeID=31714 | ||
+ | | charge5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=The principle of this ship and fit is to use capital guns to strike subcaps. Thus the mids are taken up with maximum modules to enhance tracking.</li><li>Ideally the targets land in a drag bubble, and as they burn back to the gate, you have the dread just off the gate (about 40 off aligned so they burn to the gate directly with very low transversal, if any) and simply pop them as they burn in. Requires some kind of a support subcap fleet to tackle and provide interesting targets before the dreadnought is brought in.</li><li>Make sure to use at least Improved Drop booster drugs. Pilot preference may tweak some of these modules. Tank will not last against anything remotely capable of killing a dreadnought. No cap booster equipped means that capacitor can be a problem. Be ready to refit. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=LATEST | ||
+ | | showTOC=Y | ||
+ | | shipDNA=19722:20701;1:519;3:2048;1:11269;1:1978;3:29001;1:28999;1:1952;2:29011;1:31944;1:4292;1:37306;3:20747;1:14190;1:31660;1:31714;2:: | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
==Tactics== | ==Tactics== |
Revision as of 19:54, 16 April 2018
RELATED UNI-WIKI REFERENCES
|
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. SHIP BONUSES
Minmatar Dreadnought bonuses (per skill level):
Ship Attributes
|
Summary
Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involved the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such.
Skills
Further information about additional or recommended skills to pilot Naglfar for a specific or it's common role(s) can be written here.
Fitting
Naglfar - Shield No Prop AutoCannons 2500mm Basic
Hexa 2500mm Repeating Cannon I
Hexa 2500mm Repeating Cannon I
Hexa 2500mm Repeating Cannon I
Siege Module II
Capital Energy Neutralizer I
Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
Capital Shield Extender I
Capital Shield Extender I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Power Diagnostic System II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Capital Emergency Hull Energizer I
Capital Core Defense Field Extender I
Capital Core Defense Field Extender I
Capital Projectile Burst Aerator II
Cap Booster 3200 x1
Naglfar - Shield No Prop AutoCannons Q.800mm Solo Dread
Dark Blood Heavy Energy Neutralizer
Siege Module II
Quad 800mm Repeating Cannon II, Republic Fleet EMP XL
Quad 800mm Repeating Cannon II, Republic Fleet EMP XL
Quad 800mm Repeating Cannon II, Republic Fleet EMP XL
Dark Blood Warp Disruptor
Caldari Navy Stasis Webifier
Heavy Stasis Grappler II
CONCORD Capital Shield Booster
Capital Capacitor Booster II, Navy Cap Booster 3200
Pithum C-Type Adaptive Invulnerability Field
Damage Control II
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Capital Projectile Metastasis Adjuster II
Capital Anti-EM Screen Reinforcer II
Capital Core Defense Capacitor Safeguard II
Navy Cap Booster 3200 x1
Republic Fleet EMP XL x1
- One version of a "Solo Dreadnought" Naglfar. Most pilots who use those tweak theirs to suite their preferences. Carry the requisite refits. Not for beginner capital pilots. Adjust to as preferred.
Naglfar - Shield MWD AutoCannons Q.800mm Nano Naglfar
Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL
Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL
Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL
Siege Module II
True Sansha Large EMP Smartbomb
50000MN Microwarpdrive II
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Domination Heavy Stasis Grappler
Capital Capacitor Booster II, Navy Cap Booster 3200
CONCORD Capital Shield Booster
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Domination Tracking Enhancer
Domination Tracking Enhancer
Nanofiber Internal Structure II
Capital Dynamic Fuel Valve I
Capital Projectile Metastasis Adjuster II
Capital Core Defense Capacitor Safeguard II
Navy Cap Booster 3200 x1
Arch Angel Phased Plasma XL x1
- A "Nano Naglfar" fit.
- Genolution implant set required.
- Sourced from https://zkillboard.com/kill/54141822/. "Big Miker" inspiration.
- Get speed up nice and hot, aligned to a distant object, seige up and shoot them as they trail behind you. Bring Drop drugs, with Blue Pills for emergencies. May pulse the MWD while in seige to increase mass even further, which makes slowing down even slower! Optional neutralizer in the high slot in place of the smartbomb. Quad LiF Restrained MWD or Enduring MWD also optional.
- Tweak as you see fit for your preference.
Naglfar - Armor No Prop AutoCannons 2500mm Blap Dread
Siege Module II
Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL
Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL
Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL
True Sansha Large EMP Smartbomb
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Republic Fleet Target Painter
Capital Armor Repairer I
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Capital Projectile Ambit Extension I
Capital Projectile Metastasis Adjuster II
Capital Projectile Metastasis Adjuster II
Tracking Speed Script x1
Optimal Range Script x1
Scan Resolution Script x1
Arch Angel Phased Plasma XL x1
- The principle of this ship and fit is to use capital guns to strike subcaps. Thus the mids are taken up with maximum modules to enhance tracking.
- Ideally the targets land in a drag bubble, and as they burn back to the gate, you have the dread just off the gate (about 40 off aligned so they burn to the gate directly with very low transversal, if any) and simply pop them as they burn in. Requires some kind of a support subcap fleet to tackle and provide interesting targets before the dreadnought is brought in.
- Make sure to use at least Improved Drop booster drugs. Pilot preference may tweak some of these modules. Tank will not last against anything remotely capable of killing a dreadnought. No cap booster equipped means that capacitor can be a problem. Be ready to refit.
Tactics
No sub-article about Naglfar roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Naglfar here.