Difference between revisions of "Crusader"
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| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> | ||
− | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret damage<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost | + | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret damage<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> |
| structurehp=525 HP | | structurehp=525 HP | ||
| shieldhp=225 HP | | shieldhp=225 HP | ||
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==Notes== | ==Notes== | ||
''You can write additional notes for Crusader here.'' | ''You can write additional notes for Crusader here.'' | ||
+ | |||
+ | {{expansion past| | ||
+ | '''October 2018 Release 1.0 - Released 2018-10-18''' | ||
+ | * No longer has Interdiction Nullification | ||
+ | |||
+ | '''Rubicon v1.1 - Released 2014-01-28''' | ||
+ | * Agility increased from 3.1 to 3.2 (+0.1) | ||
+ | * Align time increased from 4.51s to 4.66s (+0.15s) | ||
+ | |||
+ | '''Rubicon v1.0 - Released 2013-11-19''' | ||
+ | |||
+ | ''The Amarr Crusader's changes mainly revolve around fittings. Lots more powergrid and CPU allows a lot of options for more damage and tank. We're shaving a bit of HP off the top but the Crusader remains one of the beefiest interceptors (for all that's worth).'' | ||
+ | |||
+ | * Amarr Frigate Bonuses: 10% reduction in Small Energy Turret capacitor use per level, 5% bonus to Small Energy Turret damage per level | ||
+ | * Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 7.5% bonus to Small Energy Turret Tracking Speed per level | ||
+ | * Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction | ||
+ | * Slot layout: 4H, 2M, 4L; 4 turrets, 0 launchers | ||
+ | * Fittings: 48(+8) PWG, 120(+20) CPU | ||
+ | * Defense (shields / armor / hull) : 225(-21) / 575(-22) / 525(-72) | ||
+ | * Capacitor (amount / recharge rate / cap/s) : 415(+40) / 311.25s (+30) / 1.33 | ||
+ | * Mobility (max velocity / agility / mass / align time): 455 / 3.1 / 1050000 / 4.51 | ||
+ | * Drones (bandwidth / bay): 0 / 0 | ||
+ | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5) / 975 / 5(+1) | ||
+ | * Sensor strength: 10(+1) Radar | ||
+ | * Signature radius: 32 | ||
+ | * Cargo Capacity: 90(-45) | ||
+ | |||
+ | '''Trinity v1.1 - Released 2008-03-16''' | ||
+ | * A new role bonus has been added to all interceptors: an 80% reduction in propulsion jamming systems activation cost has been granted. | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Interceptors]] | [[Category:Ship Database]][[Category:Interceptors]] |
Revision as of 06:57, 28 December 2018
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to it's incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to it's raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems.
The Crusader is an excellant ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.
Fitting
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Warp Scrambler II
5MN Cold-Gas Enduring Microwarpdrive
Small Ancillary Armor Repairer
Overdrive Injector System II
Nanofiber Internal Structure II
Damage Control II
Small Energy Collision Accelerator II
Small Ancillary Current Router I
Scorch S x4
Conflagration S x4
Imperial Navy Standard S x4
Nanite Repair Paste x24
- Can replace Warp Scrambler II with Warp Disruptor II but will need to meta down the Microwarpdrive to Compact for fitting room
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
Adaptive Nano Plating II
Small Ancillary Armor Repairer
Damage Control II
Nanofiber Internal Structure II
Small Energy Collision Accelerator I
Small Energy Locus Coordinator II
Gleam S x4
Aurora S x4
Imperial Navy Standard S x4
Nanite Repair Paste x24
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crusader here.
A long, long time ago... |
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October 2018 Release 1.0 - Released 2018-10-18
Rubicon v1.1 - Released 2014-01-28
Rubicon v1.0 - Released 2013-11-19 The Amarr Crusader's changes mainly revolve around fittings. Lots more powergrid and CPU allows a lot of options for more damage and tank. We're shaving a bit of HP off the top but the Crusader remains one of the beefiest interceptors (for all that's worth).
Trinity v1.1 - Released 2008-03-16
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