| mid2name=Capital Capacitor Booster I, Cap Booster 3200
| mid2typeID=41491
| charge1name=Cap Booster 3200 x1
| charge1typeID=41489
| mid3name=Capital Capacitor Booster I, Cap Booster 3200
| mid3typeID=41491
| mid4name=Shield Boost Amplifier II
| mid4typeID=24443
| mid5name=Adaptive Invulnerability Field II
| mid5typeID=2281
| mid6name=Adaptive Invulnerability Field II
| mid6typeID=2281
| high1name=Capital Remote Shield Booster I
| high1typeID=3616
| high2name=Capital Remote Shield Booster I
| high2typeID=3616
| high3name=Capital Remote Shield Booster I
| high3typeID=3616
| high4name=Capital Remote Capacitor Transmitter I
| high4typeID=12219
| high5name=Cynosural Field Generator I
| high5typeID=21096
| high6name=Triage Module II
| high6typeID=4294
| rig1name=Capital Anti-EM Screen Reinforcer II
| rig1typeID=31726
| rig2name=Capital Semiconductor Memory Cell I
| rig2typeID=31410
| rig3name=Capital Semiconductor Memory Cell I
| rig3typeID=31410
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Variations: A Hull Energizer, dropping one of the high slots; one capacitor booster being swapped out with another Shield Boost Amplifier; squeezing in one Capital Ancillary Remote Shield Booster.
| mid6name=Capital Capacitor Booster I, Cap Booster 3200
| mid6typeID=41491
| charge1name=Cap Booster 3200 x1
| charge1typeID=41489
| high1name=Capital Remote Shield Booster I
| high1typeID=3616
| high2name=Capital Remote Shield Booster I
| high2typeID=3616
| high3name=Capital Remote Shield Booster I
| high3typeID=3616
| high4name=Cynosural Field Generator I
| high4typeID=21096
| high5name=Triage Module II
| high5typeID=4294
| rig1name=Capital Anti-EM Screen Reinforcer I
| rig1typeID=31720
| rig2name=Capital Core Defense Field Extender I
| rig2typeID=31792
| rig3name=Capital Core Defense Field Extender I
| rig3typeID=31792
| drone1name=Warrior II x10
| drone1typeID=2488
| drone2name=Hornet EC-300 x10
| drone2typeID=23707
| drone3name=Light Shield Maintenance Bot II x10
| drone3typeID=28203
| high6name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=The Minokawa is better for this job of suicide buffer fit triage to save ships from dreadbombs. Lack of dual cap boosters is a concern. Triple CDFE rigs is usual.
"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07
The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles.
After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
SHIP BONUSES
Minmatar Carrier bonuses (per skill level): 5% bonus to Remote Armor Repairer and Remote Shield booster cycle time 7.5% bonus to Shield Booster amount 1% bonus to Shield Command and Skirmish Command burst strength and duration Role Bonus: • Can fit Triage modules • Can use two Command Burst modules 50% reduction in CPU requirements for Command Burst modules 200% bonus to Command Burst area of effect range 200% bonus to Logistics Drone transfer amount 5x penalty to Entosis Link duration
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
630,000 MW
CPU
800 tf
Capacitor
65,000 GJ
High
6
Launchers
0
Turrets
0
Medium
6
Low
5
Rig
3
capital
Calibration
400
Navigation
Max Velocity
85 m/sec
Inertia Modifier
0.042
Warp Speed
1.5 AU/s
Base Time to Warp
73.363 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
500 m³
Drone Bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
100.00 km
Max Locked Targets
7
LADAR Sensor
58 points
Sig. Radius
10.40 km
Scan Res.
65 mm
Structure
Structure Hitpoints
100,000 HP
Mass
1,260,000,000 kg
Volume
16,500,000 m³
Cargo Capacity
3,000 m³
Fuel Capacity
3,000 m³
Ship Maintenance Bay Capacity
1,000,000 m³
Fleet Hangar Capacity
10,000 m³
Armor
Armor Hitpoints
90,000 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
100,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Lif is the Minmatar Force Auxiliary. Like the other Force Auxiliaries, the Lif specializes in supporting friendly fleets through capital-level remote repair modules. While the Lif relies on shield boosters to keep itself alive, it can provide both shield and armor repairs to friendly ships, with equal efficiency.
With Minmatar Carrier to V and decent fleet armor command bursts, the Lif has the ability to cycle armor repairers once every 2 seconds, for unparalled subcapital logistics power. Lifs find themselves in both a shield and an armor repair role.
Skills
Further information about additional or recommended skills to pilot Lif for a specific or it's common role(s) can be written here.
Fitting
Lif - Shield No Prop 3Ca 0Cc Armor Reps
Lif: Lif - Shield No Prop 3Ca 0Cc Armor Reps
EFT
[Lif, Lif - Shield No Prop 3Ca 0Cc Armor Reps] Capital Remote Armor Repairer I Capital Remote Armor Repairer I Capital Remote Armor Repairer I Triage Module II Shield Command Burst II, Shield Extension Charge Shield Command Burst II, Shield Harmonizing Charge
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Capital Capacitor Booster II, Cap Booster 3200 Capital Shield Booster II Shield Boost Amplifier II Shield Boost Amplifier II
Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Capital Anti-EM Screen Reinforcer II Capital Core Defense Capacitor Safeguard I Capital Core Defense Capacitor Safeguard I
Heavy Hull Maintenance Bot I x5 Bouncer II x5 Acolyte II x25 Heavy Armor Maintenance Bot I x5