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Nighthawk: Difference between revisions

From EVE University Wiki
Updated to account for the warp speed changes.
Updated with changes from the Combat Command Update.
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
  * SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | turrets=2
  | turrets=2
  | launchers=5
  | launchers=5
  | mediums=5
  | mediums=6
  | lows=5
  | lows=4
  | mass=14,810,000 kg
  | mass=13,200,000 kg
  | volume=252,000 m&#179;
  | volume=252,000 m&#179;
  | cargohold=700 m&#179;
  | cargohold=700 m&#179;
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  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>4% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules
  | structurehp=3,700 HP
  | structurehp=3,700 HP
  | shieldhp=5,500 HP
  | shieldhp=5,500 HP
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  | armorkin=62.5
  | armorkin=62.5
  | armortherm=86.25
  | armortherm=86.25
  | maxvelocity=140 m/sec
  | maxvelocity=150 m/sec
  | inertia=0.65
  | inertia=0.65
  | warpspeed=4 AU/s
  | warpspeed=4 AU/s
  | warptime=13.35 s
  | warptime=11.89 s
  | targetrange=80.00 km
  | targetrange=80.00 km
  | sigradius=285 m
  | sigradius=285 m
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  | sensortype=Gravimetric
  | sensortype=Gravimetric
  | sensorvalue=24 points
  | sensorvalue=24 points
  | scanres=195 mm
  | scanres=234 mm
  | reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
  | reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Spaceship Command|III}}
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==Summary==
==Summary==
The '''Nighthawk''' is a Caldari command ship bonused for missiles. It is more suited to damage dealing than the [[Vulture]], certainly at short range, but its 5/5 slot layout makes it slightly less tanky than the Vulture's 6/4 layout, so the Vulture is generally preferred for fleet boosting.
The '''Nighthawk''' is a Caldari attack command ship, bonused for missiles. It is more suited to damage dealing than the [[Vulture]], certainly at short range, and shares the Vulture's 6/4 mid/low layout and resist bonus, making it quite durable. It's short range bursts and lack of a buffer bonus make the Vulture more optimal for large sized fleet operations, though.


==Skills==
==Skills==
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==Patch History==
==Patch History==
{{Expansion past|
{{Expansion past|1=
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
 
:''[We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]''
 
:''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
 
* Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
* 100% bonus to command burst range removed
* Command ships HML/HAM rate of fire bonus increased from 7.5%/level to 10%/level (+2.5%/level)
* Max velocity increased from 140 m/s to 150 m/s (+10 m/s)
* Mass decreased from 14,810,000 kg to 13,200,000 kg (-1,610,000 kg)
** Base align time reduced from 13.35 s to 11.89 s (-1.46 s)
* Mid slots increased from 5 to 6 (+1)
* Low slots decreased from 5 to 4 (-1)
* Scan resolution increased from 195 mm to 234 mm (+39 mm, +20%)
 
'''October 2019 Release - 2019-10-15.1'''
'''October 2019 Release - 2019-10-15.1'''