Difference between revisions of "Arazu"
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[[Category:Ship Database]][[Category:Recon Ships]] | [[Category:Ship Database]][[Category:Recon Ships]] |
Revision as of 19:55, 9 August 2020
RELATED UNI-WIKI REFERENCES
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Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Arazu is a T2 version of the Celestis, with the same bonus to sensor dampening and an additional impressive bonus to warp disruptor range. This allows the Arazu to point an enemy from nearly 60k away while overheating. It can combine this with sensor range damping to bring an enemy's lock range down below the Arazu's point range, allowing it to hold an enemy and render them unable to do anything about it. On top of this already potent combination is the ability to warp in while cloaked so it can get in to position and do it with little warning.
The Arazu also has a 40m3 drone bay and a bonus to hybrids to allow it to do some damage, but this is almost an afterthought.
Skills
Further information about additional or recommended skills to pilot Arazu for a specific or it's common role(s) can be written here.
Fitting
Covert Ops Cloaking Device II
125mm Railgun II
125mm Railgun II
125mm Railgun II
Warp Scrambler II
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Warp Disruptor II
50MN Cold-Gas Enduring Microwarpdrive
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Hobgoblin II x3
Hornet EC-300 x5
Spike S x1000
Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3
- High slots are open to modification, both covert and standard cynosural fields may be fitted, or a probe launcher. The only thing that should definitely stay is the cloak.
- Scram or point maybe upgraded to faction counterparts, Republic Fleet Warp Disruptor advised for added range.
- Ample CPU/PG to spare.
- If you are flying under warfare links you may drop the MWD for an afterburner and switch the damage control for an 800mm plate for added tank.
Covert Ops Cloaking Device II
Cynosural Field Generator I
250mm Railgun II
250mm Railgun II
Caldari Navy Warp Disruptor
Warp Scrambler II
Remote Sensor Dampener II
Remote Sensor Dampener II
Medium Electrochemical Capacitor Booster I
50MN Quad LiF Restrained Microwarpdrive
Energized Adaptive Nano Membrane II
Nanofiber Internal Structure II
Medium Ancillary Armor Repairer
Damage Control II
Medium Polycarbon Engine Housing II
Medium Auxiliary Nano Pump I
Spike M x1000
Navy Cap Booster 800 x10
250mm Railgun II
Covert Cynosural Field Generator I
Covert Ops Cloaking Device II
250mm Railgun II
Shadow Serpentis Warp Scrambler
Warp Disruptor II
Remote Sensor Dampener II
Dread Guristas EM Ward Amplifier
Large Shield Extender II
50MN Quad LiF Restrained Microwarpdrive
Power Diagnostic System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Damage Control II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Hobgoblin II x5
Warrior II x3
Adaptive Invulnerability Field II x1
Caldari Navy Thorium Charge M x200
Nanite Repair Paste x125
Sisters Expanded Probe Launcher
Cynosural Field Generator I
Covert Ops Cloaking Device II
Covert Cynosural Field Generator I
Adaptive Invulnerability Field II
Small Electrochemical Capacitor Booster I
Adaptive Invulnerability Field II
Large Ancillary Shield Booster
Domination Warp Scrambler
50MN Y-T8 Compact Microwarpdrive
Energized Adaptive Nano Membrane II
Co-Processor II
Damage Control II
1600mm Steel Plates II
Medium Processor Overclocking Unit II
Medium Trimark Armor Pump II
Hobgoblin II x8
Cap Booster 150 x27
Combat Scanner Probe I x8
Navy Cap Booster 400 x10
Tactics
The Arazu is most often used as either a long-range point during mixed fleet ops or initial point during covert fleets.
For fleet ops, the Arazu's job is to keep distant enemies pointed, either until tacklers arrive or after tacklers have been shot down. Here, stealth is still key if you're following the bait ship. Just don't uncloak too soon or you'll alert your prey to the trap. If you're with the main fleet, keeping your stealth cloak up can still keep enemy scouts from getting an accurate number of your forces.
For covert fleets, your role is initial point on a single target. Getting into point range shouldn't be a problem. However, unlike stealth bombers, force recons don't have a reduction to unstealth lock penalties. This means you're sitting there waiting to start locking for at least 5 seconds. This makes communication with the rest of the fleet absolutely vital if you don't want to 1) have everyone else uncloak before you have a point and damp up, thus losing either your prey or your fleetmates' ships, or 2) not have your fleetmates come in on time and losing your prey and your ship.
Notes
You can write additional notes for Arazu here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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