| mid3name=Capital Capacitor Booster I, Cap Booster 3200
| mid3typeID=41491
| charge1name=Cap Booster 3200 x1
| charge1typeID=41489
| mid4name=Omnidirectional Tracking Link II
| mid4typeID=24438
| high1name=Capital Energy Neutralizer I
| high1typeID=40659
| high2name=Networked Sensor Array
| high2typeID=41411
| high3name=Fighter Support Unit I
| high3typeID=24283
| high4name=Fighter Support Unit I
| high4typeID=24283
| high5name=Fighter Support Unit I
| high5typeID=24283
| rig1name=Capital Trimark Armor Pump I
| rig1typeID=30993
| rig2name=Capital Trimark Armor Pump I
| rig2typeID=30993
| rig3name=Capital Trimark Armor Pump I
| rig3typeID=30993
| drone1name=Siren I x3
| drone1typeID=40346
| drone2name=Templar I x27
| drone2typeID=23055
| drone3name=Firbolg I x27
| drone3typeID=23059
| drone4name=Gram I x12
| drone4typeID=40361
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=So what you're doing with this ship depends a lot on how the fit is. Most of the time people seem to run 2 plates in the low slots.</li><li></li><li>Upgrade as you feel worthwhile: T2 FSUs may be worth it. T2 Plates, Imperial Navy EANM, Imperial Navy DDAs, different neutralizer (battleship size sometimes), a T2 smartbomb, it all depends. You can drop one A-Type ANP for an Imperial Navy EANM and run a Meta 0 Drone Navigation Computer to save some ISK.
| mid3name=Capital Capacitor Booster I, Cap Booster 3200
| mid3typeID=41491
| charge1name=Cap Booster 3200 x1
| charge1typeID=41489
| mid4name=Omnidirectional Tracking Link II
| mid4typeID=24438
| high1name=Capital Energy Neutralizer I
| high1typeID=40659
| high2name=Capital Energy Neutralizer I
| high2typeID=40659
| high3name=Armor Command Burst II, Armor Energizing Charge
| high3typeID=43552
| charge2name=Armor Energizing Charge x1
| charge2typeID=42832
| high4name=Armor Command Burst II, Armor Reinforcement Charge
| high4typeID=43552
| charge3name=Armor Reinforcement Charge x1
| charge3typeID=42834
| high5name=Networked Sensor Array
| high5typeID=41411
| rig1name=Capital Trimark Armor Pump I
| rig1typeID=30993
| rig2name=Capital Trimark Armor Pump I
| rig2typeID=30993
| rig3name=Capital Trimark Armor Pump I
| rig3typeID=30993
| drone1name=Siren I x3
| drone1typeID=40346
| drone2name=Templar I x27
| drone2typeID=23055
| drone3name=Firbolg I x27
| drone3typeID=23059
| drone4name=Gram I x12
| drone4typeID=40361
| charge4name=open
| charge5name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This is for supporting armor fleets since Command Ships are a little specialized and Supers aren't fit with links.</li><li></li><li>Faction rainbow membranes can be T2.
The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
SHIP BONUSES
Amarr Carrier bonuses (per skill level): 4% bonus to all armor resistances 5% bonus to Cenobite Support Fighter neutralization optimal range 1% bonus to Armored Command and Information Command burst strength and duration Role Bonus: • Can fit Networked Sensor Array • Can fit two Command Burst modules 200% bonus to Command Burst area of effect range • Can launch Light and Support Fighters • Can lock at extended ranges 5x penalty to Entosis Link duration
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
775,000 MW
CPU
625 tf
Capacitor
58,000 GJ
High
5
Launchers
0
Turrets
0
Medium
4
Low
7
Rig
3
capital
Calibration
400
Navigation
Max Velocity
80 m/sec
Inertia Modifier
0.041
Warp Speed
1.5 AU/s
Base Time to Warp
71.616 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
60,000 m³
Fighter Squad Tubes
3
Light Fighter Squad Limit
3
Support Fighter Squad Limit
1
Targeting
Max Tgt. Range
3950 km
Max Locked Targets
14
RADAR Sensor
72 points
Sig. Radius
9,920 m
Scan Res.
70 mm
Structure
Structure Hitpoints
76,300 HP
Mass
1,260,000,000 kg
Volume
13,950,000 m³
Cargo Capacity
825 m³
Fuel Capacity
3,000 m³
Ship Maintenance Bay Capacity
1,000,000 m³
Fleet Hangar Capacity
10,000 m³
Armor
Armor Hitpoints
72,000 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
53,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Archon is the Amarr carrier. Formerly in possession of the strongest remote repair abilities of any vessel, the role of the Archon (and carriers in general) has shifted from logistics to mobile long-range damage-dealing in April of 2016. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the Thanatos for both PVP and PVE due to its smaller fighter hangar and lower fighter damage, since carriers usually engage well out of weapon range of enemy ships.
In former days the Archon was also used in the "Slowcat" doctrine, similar to the concept of Remote Rep Dominixes or other drone ships like Prophecies or Vexors. This is no longer possible since the base armor hit points repaired by capital armor repairers was cut by roughly half, among other reasons.
Skills
Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Archon roles or piloting tactics. You can write them here.
Notes
The Archon was the top-tier triage carrier by a pretty large margin. This was the case primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.
After the citadel release the Archon has lost it's triage role and is now equipped with new fighter squadrons.