Difference between revisions of "Anathema"

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([BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.)
(→‎Skills: Updating so that this is consistent with other covert ops ships.)
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==Skills==
 
==Skills==
*It is essential to train {{sk|Cloaking|to IV}} in order to use the Covert Ops Cloaking Device II.
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*It is essential to train [[Skills:Electronic_Systems#Cloaking|Cloaking]] to IV in order to use the Covert Ops Cloaking Device II.
*{{sk|Astrometrics|IV}}, {{sk|Astrometric Acquisition|III}}, {{sk|Astrometric Pinpointing|III}} and {{sk|Astrometric Rangefinding|III}} make a good skills base for scanning.
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*[[Astrometrics]] IV, [[Astrometric Acquisition]] III, [[Astrometric Pinpointing]] III and [[Astrometric Rangefinding]] III make a good skills base for scanning.
  
 
==Tactics==
 
==Tactics==

Revision as of 19:20, 4 June 2021

EVE University Database
 
Ship Database
Anathema
CornerT2h.png
Anathema
Amarr Empire
Amarr Empire
Covert Ops
Magnate Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard Compact as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
5% bonus to Rocket damage
5% reduction in capacitor recharge time
Covert Ops bonuses (per skill level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
10% reduction in Survey Probe flight time
Role Bonus:
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
23d 23h 27m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Gold Magnate
Gold Magnate.jpg
CornerTFs.png
Gold Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png65 MW Icon cpu.png225 tf
Icon velocity.png500 m/sec
Icon capacity.png300 m³
,Silver Magnate
Silver Magnate.jpg
CornerTFs.png
Silver Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png60 MW Icon cpu.png200 tf
Icon velocity.png450 m/sec
Icon capacity.png250 m³
,Magnate
Magnate.jpg
Magnate
Standard Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
20 MW
CPU
cpu output
280 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
282 m/sec
Inertia Modifier
inertia modifier (agility)
4.89
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
7.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
42.50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
47 m
Scan Res.
scan resolution
435 mm
Structure
Structure Hitpoints
structure hitpoints
422 HP
Mass
ship mass
1,147,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
190 m³
Armor
Armor Hitpoints
armor hitpoints
528 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
30
Shields
Shield Capacity
shield hitpoints
422 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
60


Summary

This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.

Skills

Tactics

No sub-article about Anathema roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Anathema here.