More actions
m →Jam Strength and Number of Jammers: Fixed a format problem. |
→Tank: Tweaked what seemed to me to be a very broad generalisation. |
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===Tank=== | ===Tank=== | ||
This is something many consider less important but for newer pilots, they will need to prioritize it a bit higher. The more battle experience a new pilot gets, the more effective they become at the job, but that doesn't work out too well when you die in the first salvo before you can even align. When roaming around certain low sec regions, pirates | This is something many consider less important but for newer pilots, they will need to prioritize it a bit higher. The more battle experience a new pilot gets, the more effective they become at the job, but that doesn't work out too well when you die in the first salvo before you can even align. | ||
When roaming around certain low sec regions, pirates sometimes use ships with high alpha damage potential such as the [[Tornado]], so having a tank that can survive 1 or 2 alpha strikes could mean the difference between a pilot being left in a capsule or rookie ship gaining no ECM experience and being in an ECM boat roaming with the fleet gaining valuable experience. Without a buffer to increase your time on grid before in pod, you will never get the time to practise any of your piloting techniques. | |||
===Anti-drone Defenses=== | ===Anti-drone Defenses=== | ||