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Griffin Navy Issue: Difference between revisions

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==Summary==
==Summary==
The '''Griffin Navy Issue''' ('''GNI''') is the Caldari EWAR faction frigate. Once a terror upon [[Faction Warfare]] with its ability to belt high damage while using [[Electronic Countermeasures]] to prevent its target from fighting back, a change in 2018 allowing jammed ships to target their jammer left the GNI as a worse [[Caldari Navy Hookbill]] in 1v1 scenarios. In 2020, after two years of neglect, it was reworked into a droneboat, but in a special form, as the only ship to receive bonuses specifically for [[Drones#Electronic_Countermeasures_.28ECM.29_Drones|ECM drones]]. Its newly expanded drone bay, matching the [[Tristan]]'s, comes with severe penalties for drone damage and durability, both also unique traits. It is also the only ship to have a drone control range penalty, retaining the ECM range malus of the old GNI in a new fashion.
 
The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operated differently to its base hull, and indeed differently to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations which encourage fighting at close range.


==Skills==
==Skills==
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==Tactics==
==Tactics==
PvE - ECM is useless in older forms of PvE (introduced before circa-2015), and newer forms of PvE tend to have higher tank requirements than what a navy frigate can bear. This leaves the GNI as a generic hybrid damage dealer with 5 mids, a flock of low-damage drones (collectively with less damage than one regular drone), and a launcher slot. As such, it unlikely that the GNI will be a better fit than a Hookbill or [[Federation Navy Comet]] in the Caldari and Hybrid boat categories, respectively, for PvE. Not that either alternative are noted for their PvE prowess, either.


PvP - The newly expanded drone bay offers the GNI a return to the 1v1 FW menace role it once held, as a target jammed by your drones is unable to target you. Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise let them. It also retains its ability to disrupt specific targets in smallgang engagements, though with weaker jams and brittle drones. Aside from that, typical hybrid turret frigate tactics apply. The GNI's 5 mids offer a bevy of range control options, letting you control range and either brawl (blasters) or scram/web kite (rails).
'''PvE'''
 
ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.
 
'''PvP'''
 
The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.
 
Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise let them.


==Notes==
==Notes==