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Armageddon: Difference between revisions

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Rewrote the summary. Deleted the part in tactics. It was an unfocused discussion about what hulls are good to provide neuts. A better and updated discussion might be interesting at another place but not here.
Uryence (talk | contribs)
Fixed some errors in the summary and reordered into paragraphs for clarity. Moved fitting details to Tactics, which is where they typically go in other ship entries.
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==Summary==
==Summary==
The '''Armageddon''' (or '''Geddon''') is an Amarr battleship known for its bonus to [[Capacitor warfare|energy neutralizers]]. While it is sometimes used as a pure neuting platform, it’s more often a damage dealer with neuting capabilities. This is because other hulls such as the [[Bhaalgorn]] provide bigger total neut power. T2 heavy neutralizers on an Armageddon have a range of 30 km which roughly corresponds to unbonused [[Faction_modules#Deadspace|deadspace]] heavy neuts which are as expensive as the whole hull. Thus they provide an economical option to bring long ranged neuts. At the same time the Armageddon’s bonus to drone damage makes it a decent damage dealer. The Armageddon has five launcher and turrets and seven high slots in total. Often it is fitted with five rapid heavy missile launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and relatively little fitting space. This makes it easier to make the overall fit work.
The '''Armageddon''' (or "'Geddon") is a Tech 1 Amarr battleship with bonuses for drones and for the range of [[capacitor warfare]] modules.
 
The Armageddon's capacitor warfare bonuses increase the range but ''not'' the power of energy neutralizers, so for raw neutralizing power to drain really large capacitors the (more expensive) [[Bhaalgorn]] is often preferred. The Armageddon can, though, be a capable damage-dealing ship with additional and affordable neuting capability. Tech 2 heavy neutralizers on an Armageddon can have a range of 30 km, roughly corresponding to very costly [[Faction_modules#Deadspace|deadspace]] heavy neuts mounted on an unbonused hull.  
 
With bonused drones and long-range heavy neuts, the Armageddon can be more dangerous than most battleships to small and medium-sized targets. It also has the bandwidth to control a full flight of five heavy or sentry drones, offering strong DPS against large targets. Compared to the other notable Tech 1 drone battleship, the [[Dominix]], the Armageddon has the same bandwidth and drone bay sizes, but lacks the Dominix's additional bonus to drone tracking and range which helps to apply its damage and to snipe with sentries.


==Skills==
==Skills==
''Further information about additional or recommended skills to pilot Armageddon for a specific or its common role(s) can be written here.''
 
The Armageddon benefits even more than most Amarr battleships from strong capacitor [[support skills]]. Good drone skills are obviously important to its damage potential.


==Tactics==
==Tactics==
''No sub-article about Armageddon roles or piloting tactics. You can write them here.''
 
The Armageddon has five launcher and turret hardpoints and seven high slots in total. Often it is fitted with five Rapid Heavy Missile Launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and  take up relatively little powergrid and CPU, making it easier to make the overall fit work.


==Notes==
==Notes==