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Cruor: Difference between revisions

From EVE University Wiki
m Change Skill: link to {{Sk}}.
ArinBot (talk | contribs)
m Remove parameters caption and race; cosmetic changes
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  | shipimg=Cruor.jpg
  | shipimg=Cruor.jpg
  | shipname=Cruor
  | shipname=Cruor
| caption=Cruor
  | class=Frigate
  | class=Frigate
  | grouping=Pirate Faction Ships
  | grouping=Pirate Faction Ships
  | hulltype=Cruor Class
  | hulltype=Cruor Class
  | faction=Blood Raiders
  | faction=Blood Raiders
| race=Amarr
  | roles=unspecified
  | roles=unspecified
  | variations={{Ship|Caedes}}
  | variations={{Ship|Caedes}}
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  | lows=4
  | lows=4
  | mass=1,003,000 kg
  | mass=1,003,000 kg
  | volume=28,600 m³
  | volume=28,600
  | cargohold=135 m³
  | cargohold=135
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=5 m³
  | dronebay=5
  | bandwidth=5 Mbit/sec
  | bandwidth=5 Mbit/sec
  | info=Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy.  Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.
  | info=Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy.  Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>20% bonus to Stasis Webifier range<br><b>Amarr Frigate bonuses (per skill level):</b><br>15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br><b>Role Bonus:</b><br>100% bonus to Small Energy Turret damage<br>&bull;&nbsp;Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br>
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>20% bonus to Stasis Webifier range<br><b>Amarr Frigate bonuses (per skill level):</b><br>15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br><b>Role Bonus:</b><br>100% bonus to Small Energy Turret damage<br>&nbsp;Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br>
  | structurehp=580 HP
  | structurehp=580 HP
  | shieldhp=480 HP
  | shieldhp=480 HP
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  | scanres=760 mm
  | scanres=760 mm
  | reqskills=*{{RequiredSkill|Amarr Frigate|III}}
  | reqskills=*{{RequiredSkill|Amarr Frigate|III}}
**{{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Minmatar Frigate|III}}
* {{RequiredSkill|Minmatar Frigate|III}}
**{{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=17h 55m 0s
  | totaltraintime=17h 55m 0s
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==Summary==
== Summary ==
The Cruor combines the Minmatar love of webs with the Amarr love of neuts with its bonuses. It is almost always armor fit so that the mid slots can be split between prop/tackle/web. Note that the neut bonus is to neut ''amount'' and not neut ''range'', so you will still have to close to within 6km or so of your target to be effective. Once you get within neut range, however, any small ship should be quickly relieved of its cap, shutting off tackle mods, some guns, and any active repair/hardeners. With the rebalance changes in the Kronus patch removing the draining restrictions from vampire modules, they have become more popular than neuts in pvp fits. Because neuts drain more total capacitor energy than vampire modules however, neuts remain situationally useful.
The Cruor combines the Minmatar love of webs with the Amarr love of neuts with its bonuses. It is almost always armor fit so that the mid slots can be split between prop/tackle/web. Note that the neut bonus is to neut ''amount'' and not neut ''range'', so you will still have to close to within 6km or so of your target to be effective. Once you get within neut range, however, any small ship should be quickly relieved of its cap, shutting off tackle mods, some guns, and any active repair/hardeners. With the rebalance changes in the Kronus patch removing the draining restrictions from vampire modules, they have become more popular than neuts in pvp fits. Because neuts drain more total capacitor energy than vampire modules however, neuts remain situationally useful.


==Skills==
== Skills ==
* {{sk|Amarr Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill.
* {{sk|Amarr Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill.
* {{sk|Minmatar Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 10% bonus to the velocity factor of stasis webifiers that comes with every extra level in the skill.
* {{sk|Minmatar Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 10% bonus to the velocity factor of stasis webifiers that comes with every extra level in the skill.
* With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor_tanking|Armor]] rather than [[Shield_tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills.
* With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor tanking|Armor]] rather than [[Shield tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery Guide|Gunnery]] skills.
Prerequisite skills:
Prerequisite skills:
* {{sk|Capacitor Emission Systems|mult=yes}} is the prerequisite skill for Neutralizers (commonly referred to as Neuts) and Energy Vampires (commonly referred to as Nos). It's also the only skill that directly impacts the effectiveness of capacitor warfare modules (although it only affects neuts).
* {{sk|Capacitor Emission Systems|mult=yes}} is the prerequisite skill for Neutralizers (commonly referred to as Neuts) and Energy Vampires (commonly referred to as Nos). It's also the only skill that directly impacts the effectiveness of capacitor warfare modules (although it only affects neuts).
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* {{Sk|Propulsion Jamming}} will aid cap stability when using stasis webifiers, allowing pilots greater freedom when fitting.
* {{Sk|Propulsion Jamming}} will aid cap stability when using stasis webifiers, allowing pilots greater freedom when fitting.


==Tactics==
== Tactics ==
''No sub-article about Cruor roles or piloting tactics. You can write them here.''
''No sub-article about Cruor roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].


{{ShipsMatrix|expgroup=pirates}}
{{ShipsMatrix|expgroup=pirates}}
[[Category:Ship Database]][[Category:Pirate Faction Ships]]
 
[[Category:Ship Database]]
[[Category:Pirate Faction Ships]]