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Muninn: Difference between revisions

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m Remove parameters caption and race; cosmetic changes
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  | shipimg=Muninn.jpg
  | shipimg=Muninn.jpg
  | shipname=Muninn
  | shipname=Muninn
| caption=Muninn
  | class=Heavy Assault Cruiser
  | class=Heavy Assault Cruiser
  | grouping=Heavy Assault Cruisers
  | grouping=Heavy Assault Cruisers
  | hulltype=Rupture Class
  | hulltype=Rupture Class
  | faction=Minmatar Republic
  | faction=Minmatar Republic
| race=Minmatar
  | variations={{Ship|Broadsword}}, {{Ship|Rupture}}
  | variations={{Ship|Broadsword}}, {{Ship|Rupture}}
  | tech=2
  | tech=2
Line 28: Line 26:
  | lows=6
  | lows=6
  | mass=11,000,000 kg
  | mass=11,000,000 kg
  | volume=96,000 m³
  | volume=96,000
  | cargohold=515 m³
  | cargohold=515
  | dronebay=25 m³
  | dronebay=25
  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
  | info= Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.  
  | info= Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.  
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5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
3% bonus to all shield and armor resistances<br>
3% bonus to all shield and armor resistances<br>
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
'''Heavy Assault Cruisers bonuses (per skill level):'''<br>
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire<br>
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire<br>
<b>Role Bonus:</b><br>
'''Role Bonus:'''<br>
&bull;&nbsp;Can fit Assault Damage Controls
&nbsp;Can fit Assault Damage Controls
  | structurehp=1,400 HP
  | structurehp=1,400 HP
  | shieldhp=1,580 HP
  | shieldhp=1,580 HP
Line 67: Line 65:
  | scanres=294 mm
  | scanres=294 mm
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Minmatar Destroyer|III}}
** {{RequiredSkill|Minmatar Destroyer|III}}
***{{RequiredSkill|Minmatar Frigate|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Heavy Assault Cruisers|I}}
* {{RequiredSkill|Heavy Assault Cruisers|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
** {{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
*** {{RequiredSkill|Science|I}}
**{{RequiredSkill|Weapon Upgrades|V}}
** {{RequiredSkill|Weapon Upgrades|V}}
***{{RequiredSkill|Gunnery|II}}
*** {{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Capacitor Management|IV}}
** {{RequiredSkill|Capacitor Management|IV}}
***{{RequiredSkill|Power Grid Management|III}}
*** {{RequiredSkill|Power Grid Management|III}}


  | totaltraintime= 63d 9h 37m 40s
  | totaltraintime= 63d 9h 37m 40s
Line 90: Line 88:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
''Summary about {{PAGENAME}}.''
''Summary about {{PAGENAME}}.''


==Skills==
== Skills ==
As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons.
As a mid-sized Tech 2 ship, the Muninn deserves strong [[support skills]], demands strong [[fitting skills]], and is almost always armed with Tech 2 weapons.


==Tactics==
== Tactics ==
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
In Norse mythology, Muninn is one of Odin's ravens; the [[Huginn]] Combat Recon ship is named for the other raven.
In Norse mythology, Muninn is one of Odin's ravens; the [[Huginn]] Combat Recon ship is named for the other raven.


Line 106: Line 104:
At the time of writing, the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs.
At the time of writing, the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs.


==Patch History==
== Patch History ==
{{expansion past
{{expansion past
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
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{{ShipsMatrix|expgroup=cruisers}}
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
 
[[Category:Ship Database]]
[[Category:Heavy Assault Cruisers]]

Revision as of 17:16, 15 January 2023

EVE University Database
 
Ship Database
Muninn
Muninn
Muninn
Minmatar Republic
Minmatar Republic
Minmatar Republic
Heavy Assault Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES

Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage
3% bonus to all shield and armor resistances
Heavy Assault Cruisers bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Broadsword
Broadsword
Heavy Interdiction Cruisers Rupture Class
6 (3/5) 6 4
1,010 MW 392 tf
220 m/sec
452 m³
, Rupture
Rupture
Standard Cruisers Rupture Class
5 (1/4) 4 5
860 MW 350 tf
210 m/sec
450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
405 tf
Capacitor
capacitor
1,300 GJ
High
high slots
5
Launchers
launcher slots
5
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
0.571
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.71 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
294 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
11,000,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
515 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,580 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Muninn.

Skills

As a mid-sized Tech 2 ship, the Muninn deserves strong support skills, demands strong fitting skills, and is almost always armed with Tech 2 weapons.

Tactics

No sub-article about Muninn roles or piloting tactics. You can write them here.

Notes

In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.

Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered.

At the time of writing, the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs.

Patch History