Difference between revisions of "Chemosh"
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| caption=Chemosh | | caption=Chemosh | ||
| class=Dreadnought | | class=Dreadnought | ||
− | | grouping=Pirate Faction | + | | grouping=Pirate Faction Dreadnoughts |
| hulltype=Revelation Class | | hulltype=Revelation Class | ||
| faction=Blood Raiders | | faction=Blood Raiders | ||
− | |||
| tech=F | | tech=F | ||
− | | variations={{Ship|Revelation}}, {{Ship|Revelation Navy Issue}} | + | | variations= {{Ship|Revelation}}, {{Ship|Revelation Navy Issue}} |
| ecmprio=0 | | ecmprio=0 | ||
+ | |||
| powergrid=850,000 MW | | powergrid=850,000 MW | ||
| cpu=715 tf | | cpu=715 tf | ||
| capacitor=66,000 GJ | | capacitor=66,000 GJ | ||
+ | |||
| highs=6 | | highs=6 | ||
| turrets=3 | | turrets=3 | ||
| mediums=4 | | mediums=4 | ||
| lows=8 | | lows=8 | ||
+ | |||
| mass=1,290,000,000 kg | | mass=1,290,000,000 kg | ||
− | | volume=18,500,000 | + | | volume=18,500,000 {{m3}} |
− | | cargohold=2,400 | + | |
− | + | | cargohold=2,400 {{m3}} | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold=8,000 {{m3}} |
| extrahold2type=Ship Maintenance Bay | | extrahold2type=Ship Maintenance Bay | ||
− | | | + | | extrahold2=1,000,000 {{m3}} |
| extrahold3type=Fleet Hangar | | extrahold3type=Fleet Hangar | ||
− | | | + | | extrahold3=10,000 {{m3}} |
| extrahold4type=Corpse | | extrahold4type=Corpse | ||
+ | | extrahold4=1,000 {{m3}} | ||
+ | |||
| info=The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | | info=The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | ||
− | | bonuses=<b>Amarr Dreadnought bonuses (per skill level):</b><br>15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br><b>Minmatar Dreadnought bonuses (per skill level):</b><br>20% bonus to Stasis Webifier optimal range<br><b>Role Bonus:</b><br>• Can fit Siege Modules<br>• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br>25% bonus to Capital Energy Turret damage<br>5x penalty to Entosis Link duration | + | | bonuses= <b>Amarr Dreadnought bonuses (per skill level):</b><br> |
+ | 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br> | ||
+ | <b>Minmatar Dreadnought bonuses (per skill level):</b><br> | ||
+ | 20% bonus to Stasis Webifier optimal range<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | • Can fit Siege Modules<br> | ||
+ | • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br> | ||
+ | 25% bonus to Capital Energy Turret damage<br> | ||
+ | 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=169,000 HP | | structurehp=169,000 HP | ||
+ | |||
+ | | armorhp=169,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=20 | ||
+ | |||
| shieldhp=118,000 HP | | shieldhp=118,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
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| maxvelocity=80 m/sec | | maxvelocity=80 m/sec | ||
| inertia=0.04 | | inertia=0.04 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
− | | warptime= | + | | warptime= 71.5 s |
+ | |||
| targetrange=97.5 km | | targetrange=97.5 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=11,800 m | | sigradius=11,800 m | ||
− | | | + | | scanres=85 mm |
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=45 points | | sensorvalue=45 points | ||
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+ | | reqskills= * {{RequiredSkill|Capital Ships|I}} | ||
+ | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | *** {{RequiredSkill|Spaceship Command|V}} | ||
+ | |||
+ | * {{RequiredSkill|Minmatar Dreadnought|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|III}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Minmatar Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Minmatar Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Minmatar Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Minmatar Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Minmatar Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | * {{RequiredSkill|Amarr Dreadnought|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|III}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Amarr Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Amarr Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Amarr Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} | ||
+ | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} | ||
+ | **** {{RequiredSkill|Weapon Upgrades|V}} | ||
+ | ***** {{RequiredSkill|Gunnery|II}} | ||
+ | |||
+ | * {{RequiredSkill|Jump Drive Operation|I}} | ||
+ | ** {{RequiredSkill|Science|V}} | ||
+ | ** {{RequiredSkill|Navigation|V}} | ||
+ | ** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | *** {{RequiredSkill|Navigation|I}} | ||
| totaltraintime=111d 12h 15m 40s | | totaltraintime=111d 12h 15m 40s | ||
+ | |||
| externallinks= | | externallinks= | ||
| highlights1=High Amount of Medium Slots | | highlights1=High Amount of Medium Slots | ||
− | | highlights2=1, | + | | highlights2=1,000{{m3}} Corpse hold |
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 109: | Line 130: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The {{PAGENAME}} is a Blood Raiders dreadnought. It requires both Amarr and Minmatar dreadnought skills to fly. | The {{PAGENAME}} is a Blood Raiders dreadnought. It requires both Amarr and Minmatar dreadnought skills to fly. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for the {{PAGENAME}} here.'' | ''You can write additional notes for the {{PAGENAME}} here.'' | ||
− | {{ShipsMatrix|expgroup=pirates}} | + | {{ShipsMatrix|expgroup= pirates}} |
− | [[Category:Pirate Faction Ships]][[Category:Dreadnoughts]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Pirate Faction Ships]] | ||
+ | [[Category:Pirate Faction Dreadnoughts]] |
Revision as of 12:03, 27 February 2023
RELATED UNI-WIKI REFERENCES
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The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. SHIP BONUSES
Amarr Dreadnought bonuses (per skill level): Ship Attributes
|
Summary
The Chemosh is a Blood Raiders dreadnought. It requires both Amarr and Minmatar dreadnought skills to fly.
Skills
Further information about additional or recommended skills to pilot Chemosh for a specific or its common role(s) can be written here.
Tactics
No sub-article about Chemosh roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Chemosh here.
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