Difference between revisions of "Ares"
m (Synchronize ship info with in-game. Add Patch History, Version 19.06 Release 2021-07-13.1. Change skill link to {{Sk}}.) |
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| grouping=Interceptors | | grouping=Interceptors | ||
| hulltype=Atron Class | | hulltype=Atron Class | ||
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | |||
| variations={{Ship|Taranis}}, {{Ship|Atron}} | | variations={{Ship|Taranis}}, {{Ship|Atron}} | ||
| tech=2 | | tech=2 | ||
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| info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | ||
− | Developer: Roden Shipyards | + | Developer: Roden Shipyards |
Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. | Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. | ||
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15% reduction in Microwarpdrive signature radius penalty<br> | 15% reduction in Microwarpdrive signature radius penalty<br> | ||
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | 5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | ||
− | + | '''Gallente Frigate bonuses (per skill level):'''<br> | |
10% bonus to Small Hybrid Turret optimal range<br> | 10% bonus to Small Hybrid Turret optimal range<br> | ||
10% bonus to Small Hybrid Turret tracking speed<br> | 10% bonus to Small Hybrid Turret tracking speed<br> | ||
− | + | '''Role Bonus:'''<br> | |
80% reduction in Propulsion Jamming systems activation cost<br> | 80% reduction in Propulsion Jamming systems activation cost<br> | ||
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> |
Revision as of 17:04, 4 April 2023
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
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Summary
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
Skills
Recommended skills: (Medium)
- Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***
- Power Grid Management V
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operation V (important for capacitor stability)
- Thermodynamics IV (important for sustained overheating of MWD or Point)
- Navigation V
- High Speed Maneuvering IV (important for capacitor stability)
- Acceleration Control IV
- Warp Drive Operation IV
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
In many languages Ares and Eris sound quite similar, and pilots should take care when reporting either ship over voice comms.
Patch History
A long, long time ago... |
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Version 19.06 Release 2021-07-13.1 Patch notes Ship balance:
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