Difference between revisions of "Sleipnir"
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Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.) |
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| dronebay=25 m³ | | dronebay=25 m³ | ||
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− | + | | quote=Each tribe is the limb of a single beast, and no enemy can escape its reach. | |
− | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet | + | | quote_attribution=CEO Egbendik Skegnagenvallur |
+ | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | ||
| bonuses= <b>Command Ships bonuses (per skill level):</b><br> | | bonuses= <b>Command Ships bonuses (per skill level):</b><br> | ||
10% bonus to Medium Projectile Turret damage<br> | 10% bonus to Medium Projectile Turret damage<br> |
Latest revision as of 23:56, 17 November 2024
RELATED UNI-WIKI REFERENCES
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Each tribe is the limb of a single beast, and no enemy can escape its reach.
SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
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Summary
The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting.
At face value, the Sleipnir looks and acts like a Tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship.
However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second.
Skills
As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent support skills and fitting skills. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment).
Pilots should also be familiar and practised with the mechanics of Command Bursts.
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of Loki.
Patch History
A long, long time ago... |
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version 21.06 Release 2024-02-20.1 (Patch Notes)
Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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