Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Thorax: Difference between revisions

From EVE University Wiki
Ahnn (talk | contribs)
m Spelling/Grammar
Dʹgo jahn (talk | contribs)
Line 85: Line 85:


==Skills==
==Skills==
The general skill requirements for a Thorax have those everyone could think of (gunnery skills, gallente cruiser skills, MWD skills, capacitor skills - especially energy management), and also good drone skills (Drones V, Drone Interfacing III-IV, you are going to use them later anyway if you choose to be a gallentean) as well, which can be trained with in 10 days, where T2 guns would require a bit more time.
*'''[[Skills:Spaceship Command#Gallente Cruiser|Gallente Cruiser]]''' to at least IV to properly take advantage of the ''massive'' DPS buff that the Thorax gains with every extra level in the skill.
 
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Hybrid Turret|Medium Hybrid Turret V]]''' and '''[[Skills:Gunnery#Medium Blaster Specialization|Medium Blaster Specialization]]'''/'''[[Skills:Gunnery#Medium Railgun Specialization|Medium Railgun Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
For a beginner, drones might have 1/3 (down to around 1/7 when gunnery is a few millions high) of your total dps or even more, and they will work nicely on smaller targets since you might just be using heavy blasters.  
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
 
*Along with the obvious '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' fitting skills required for fitting most ships, '''[[Skills:Gunnery#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
While most thorax PVP fit uses shield tank, there are armor tanking thorax fittings as well. By using small turrets or similiar tactics, the tanking ability of a thorax might be as good as a Vexor.
*'''[[Skills:Engineering#Energy Management|Energy Management]]''' and '''[[Skills:Engineering#Energy Systems Operation|Energy Systems Operation]]''' to at least IV due to hybrid weaponry being capacitor dependent.
*'''[[Skills:Gunnery#Sharpshooter|Sharpshooter]]''' to IV to improve hybrid optimal range.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
*Also, '''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]], [[Skills:Navigation#Acceleration_Control|Acceleration Control]], [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] and [[Skills:Navigation#Navigation|Navigation]]''' all to IV or above to improve maneuverability and the use of [[Eve_Lexicon#MWD|MicroWarp Drive]] propulsion modules.
*The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.


==Fitting==
==Fitting==