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==Skills== | ==Skills== | ||
'' | ==Skills== | ||
*'''[[Skills:Spaceship Command#Heavy_Assault_Crusiers|Heavy Assault Crusiers]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill. | |||
*'''[[Skills:Missile Launcher Operation#Heavy Missiles|Heavy Missles]]''' V, '''[[Skills:Missile Launcher Operation#Heavy Assault Missiles|Heavy Assault Missiles]]''' V, and '''[[Skills:Missile Launcher Operation#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missile Launcher Operation#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 varaints, along with the ability to use T2 ammo types. | |||
*'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | |||
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. | |||
*'''[[Skills:Missile Launcher Operation#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missile Launcher Operation#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module. | |||
*'''[[Skills:Missile Launcher Operation#Missile Projection|Missile Projection]]''' and '''[[Skills:Missile Launcher Operation#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel. | |||
*'''[[Skills:Engineering#Shield Operation|Shield Operation]]''' and '''[[Skills:Engineering#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module. | |||
*'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''. | |||
*'''[[Skills:Engineering#EM Shield Compensation|EM Shield Compensation]], [[Skills:Engineering#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Engineering#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances. | |||
*Finally, '''[[Skills:Mechanics#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module. | |||
==Fitting== | ==Fitting== | ||