Difference between revisions of "Cerberus"
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|info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.<br><br>Developer: Lai Dai<br><br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. | |info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.<br><br>Developer: Lai Dai<br><br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. | ||
− | |bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus to Kinetic Missile damage | + | |bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus to Kinetic Missile damage per level<br>10% bonus to Missile velocity per level<br><b>Heavy Assault Ship Skill Bonus:</b><br>10% bonus to Heavy Assault and Heavy Missile flight time per level<br>5% bonus to Missile Launcher rate of fire per level |
|structurehp=1,406 HP | |structurehp=1,406 HP |
Revision as of 19:16, 26 August 2013
RELATED UNI-WIKI REFERENCES
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No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. SHIP BONUSES
Caldari Cruiser Skill Bonus:
Ship Attributes
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Summary
The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
Skills
- Heavy Assault Crusiers to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
- Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Engineering and Electronics skills required for adequately fitting most ships. Weapon upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. While Tactical Shield Manipulation should be trained to V remove shield penetration chance and to allow the use of the T2 Shield Boost Amplifier module.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- EM Shield Compensation, Thermic Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation trained to level IV to further improve shield resistances.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
No tagged fittings for Cerberus.
Tactics
No sub-article about Cerberus roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cerberus here.