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Removed link to the outdated page recommending the Hurricane as a beginner ship for Incursions, as the Uni's policy on BCs in Incursions has changed. |
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|info=The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. | |info=The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. | ||
|bonuses=<b>Traits:</b><br><b> | |bonuses=<b>Traits:</b><br><b>Minmatar Battlecruiser skill bonus per level:</b><br>5% bonus to Medium Projectile Turret damage<br>5% bonus to Medium Projectile Turret Rate of Fire<br><br><b>Role Bonus:</b><br>Can fit Warfare Link modules | ||
|structurehp=3,500 HP | |structurehp=3,500 HP | ||
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==Skills== | ==Skills== | ||
*'''[[Skills:Spaceship Command# | *'''[[Skills:Spaceship Command#Minmatar Battlecruiser|Minmatar Battlecruiser]]''' to at least IV to properly take advantage of the Hurricane's ''massive'' DPS buff that comes with every extra level in the skill. | ||
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Projectile Turret|Medium Projectile Turret V]]''' and '''[[Skills:Gunnery#Medium Autocannon Specialization|Medium Autocannon Specialization]]'''/'''[[Skills:Gunnery#Medium Artillery Specialization|Medium Artillery Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | *'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Projectile Turret|Medium Projectile Turret V]]''' and '''[[Skills:Gunnery#Medium Autocannon Specialization|Medium Autocannon Specialization]]'''/'''[[Skills:Gunnery#Medium Artillery Specialization|Medium Artillery Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | ||
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. | *'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. | ||
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version=RET 1.1| | version=RET 1.1| | ||
shipDNA=24702:2921;6:8027;1:2281;1:2297;1:3841;1:12058;1:519;3:1422;3:31802;3:2456;6:193;1:212;1::| | shipDNA=24702:2921;6:8027;1:2281;1:2297;1:3841;1:12058;1:519;3:1422;3:31802;3:2456;6:193;1:212;1::| | ||
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Spaceship Command IV</li><li> | skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Spaceship Command IV</li><li>Minmatar Battlecruiser II</li><li>Gunnery III</li><li>Sharpshooter IV</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Energy Systems Operation V</li><li>Energy Management IV</li><li>Engineering V</li><li>Electronics V</li><li>Electronics Upgrades V</li><li>Long Range Targeting IV</li><li>Signature Analysis IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization I</li><li>Missile Launcher Operation I</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Afterburner IV</li><li>Energy Grid Upgrades IV</li><li>Targeting V</li><li>Multitasking I</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Hull Upgrades IV</li><li>Shield Management IV</li><li>Mechanic V</li><li>Gunnery V</li><li>Rapid Firing IV</li><li>Motion Prediction IV</li><li>Trajectory Analysis IV</li><li>Weapon Upgrades IV</li><li>Mechanic III</li><li>Jury Rigging III</li><li>Shield Rigging I</li><li>Scout Drone Operation V</li><li>Drones V</li><li>Gallente Drone Specialization I| | ||
notes=This is a passive shield tanked PvE fit. Swap the hardeners depending on mission enemies.</li><li>It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel.</li><li>You need Advanced Weapon Upgrades or 'Squire' Engineering EG-602 or better implant or you have to replace one lowslot module with Power Diagnostic System.}} {{ShipFitting| | notes=This is a passive shield tanked PvE fit. Swap the hardeners depending on mission enemies.</li><li>It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel.</li><li>You need Advanced Weapon Upgrades or 'Squire' Engineering EG-602 or better implant or you have to replace one lowslot module with Power Diagnostic System.}} {{ShipFitting| | ||
ship=Hurricane| | ship=Hurricane| | ||
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version=RET 1.1| | version=RET 1.1| | ||
shipDNA=24702:2913;6:448;1:2281;1:3841;1:5975;1:519;3:1999;2:2048;1:31718;1:31790;2:2488;6:21896;1:21904;1::| | shipDNA=24702:2913;6:448;1:2281;1:3841;1:5975;1:519;3:1999;2:2048;1:31718;1:31790;2:2488;6:21896;1:21904;1::| | ||
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Spaceship Command IV</li><li> | skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Spaceship Command IV</li><li>Minmatar Battlecruiser II</li><li>Gunnery III</li><li>Motion Prediction IV</li><li>Small Projectile Turret V</li><li>Small Autocannon Specialization IV</li><li>Energy Systems Operation V</li><li>Energy Management IV</li><li>Energy Grid Upgrades IV</li><li>Engineering V</li><li>Electronics V</li><li>Electronics Upgrades V</li><li>Long Range Targeting IV</li><li>Medium Projectile Turret V</li><li>Medium Autocannon Specialization I</li><li>Energy Emission Systems IV</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Propulsion Jamming II</li><li>Hull Upgrades IV</li><li>Signature Analysis IV</li><li>Targeting V</li><li>Multitasking I</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Shield Management IV</li><li>Mechanic V</li><li>Gunnery V</li><li>Rapid Firing IV</li><li>Sharpshooter III</li><li>Trajectory Analysis IV</li><li>Weapon Upgrades IV</li><li>Mechanic III</li><li>Jury Rigging III</li><li>Shield Rigging I</li><li>Scout Drone Operation V</li><li>Drones V</li><li>Minmatar Drone Specialization I| | ||
notes=This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.</li><li>Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.</li><li>In a large fleet and want more tank? Swap out the Warp Scrambler II for another Large Shield Extender II.}} | notes=This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.</li><li>Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.</li><li>In a large fleet and want more tank? Swap out the Warp Scrambler II for another Large Shield Extender II.}} | ||
{{ShipFitting| | {{ShipFitting| | ||