Difference between revisions of "Drake"

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(→‎Skills: clean up, replaced: [[Skills:Engineering#Shield Operation → [[Skills:Shields#Shield Operation)
(→‎Skills: clean up, replaced: [[Skills:Engineering#Shield Management → [[Skills:Shields#Shield Management)
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*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
 
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
 
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
 
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
*Due to the Drake's inherent bonus to shield resistances, '''[[Skills:Shields#Shield Operation|Shield Operation]], [[Skills:Engineering#Shield Management|Shield Management]]''', and '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
+
*Due to the Drake's inherent bonus to shield resistances, '''[[Skills:Shields#Shield Operation|Shield Operation]], [[Skills:Shields#Shield Management|Shield Management]]''', and '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
 
*'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
 
*'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
 
*'''[[Skills:Engineering#EM Shield Compensation|EM Shield Compensation]], [[Skills:Engineering#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Engineering#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
 
*'''[[Skills:Engineering#EM Shield Compensation|EM Shield Compensation]], [[Skills:Engineering#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Engineering#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.

Revision as of 10:50, 19 November 2013

EVE University Database
 
Ship Database
Drake
Drake
Caldari State
Caldari State
Standard Battlecruisers
Drake Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.

SHIP BONUSES

Traits:
Caldari Battlecruiser skill bonus per level:
4% bonus to all shield resistances
10% bonus to kinetic damage of Heavy Missiles and Heavy Assault Missiles

Role Bonus:
Can fit Warfare Link modules

Required Skills
  • Caldari Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Caldari Cruiser III22h 13m
    • Spaceship Command II38m
      • Caldari Destroyer III8h 53m
        • Caldari Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Drake Navy Issue
Drake Navy Issue.jpg
CornerTFs.png
Drake Navy Issue
Faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png550 tf
Icon velocity.png180 m/s
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
500 tf
Capacitor
capacitor
2,500 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/s
Inertia Modifier
inertia modifier (agility)
0.64
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
295 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,750 HP
Mass
ship mass
14,810,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
3,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Drake, well-known for its excellent tanking abilities, is a very popular PvE and PvP ship. In PvE, the Drake can be passively shield-tanked for a stronger tank than a battleship, making L3 missions easy and L4 missions a possibility. However, without very good missile skills L4's will take a long time.

In PvP, the Drake has the ability to field a massive buffer tank. While the Drake can be fit with Heavy Assault Missile Launchers, regular Heavy Missile Launchers are much more common due to the easier fitting and the very short range on HAMs. With Heavy Missile Launchers, the DPS of a Drake is not very impressive for a battlecruiser, but it has a long range for its class.

As of July 2013, the Drake is not recommended for Incursions and the EVE University Incursion community stopped accepting battlecruisers into their fleets. See Preparing for Incursions for more information on where to go from here.

The Drake is quite easy to skill for and pilot competently. Its tank bonus makes it forgiving of mistakes, and missiles are an easy to use weapon system that doesn't require the pilot to worry much about angular velocity and range. However, these factors also mean the ship reaches its maximum potential quickly; it is quite slow, has less damage bonus than other battlecruisers, and clever piloting can't be used to increase missile damage like it can with turrets.

Skills

Fitting

Mission Basic
Drake: Mission Basic
EFT
[Drake, Mission Basic]
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
Small Tractor Beam I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I
M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator
M51 Iterative Shield Regenerator

Ballistic Control System I
Ballistic Control System I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin I x5

Scourge Heavy Missile x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battlecruiser III
  • Caldari Cruiser III
  • Caldari Frigate IV
  • Combat Drone Operation III
  • Drone Interfacing III
  • Drone Navigation III
  • Drone Sharpshooting III
  • Drones V
  • Energy Grid Upgrades II
  • Energy Management III
  • Energy Systems Operation III
  • Evasive Maneuvering III
  • Guided Missile Precision III
  • Heavy Missiles III
  • Jury Rigging III
  • Long Range Range Targeting III
  • Mechanic III
  • Missile Bombardment III
  • Missile Launcher Operation V
  • Missile Projection III
  • Rapid Launch III
  • Science III
  • Scout Drone Operation III
  • Shield Management III
  • Shield Operation III
  • Shield Rigging I
  • Shield Upgrades III
  • Signature Analysis III
  • Spaceship Command IV
  • Light Missiles III
  • Tactical Shield Manipulation III
  • Target Navigation Prediction III
  • Targeting III
  • Warhead Upgrades III
  • Weapon Upgrades I
NOTES
Advanced PvE
Drake: Advanced PvE
EFT
[Drake, Advanced PvE]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Small Tractor Beam I

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Kinetic Deflection Amplifier II
Thermic Dissipation Amplifier II
10MN Afterburner II

Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5

Scourge Heavy Missile x1
Mjolnir Heavy Missile x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Missile Launcher Operation V
  • Shield Upgrades III
  • Tactical Shield Manipulation IV
  • Energy Grid Upgrades II
  • Drones V
  • Caldari Battlecruiser IV
  • Missile Bombardment III
  • Guided Missile Precision III
  • Missile Projection III
  • Weapon Upgrades V
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Shield Management V
  • Scout Drone Operation V
  • Engineering IV
  • Electronics IV
  • Mechanic III
  • Jury Rigging III
  • Advanced Weapon Upgrades I
  • Shield Operation IV
  • Shield Upgrades IV
  • Shield Compensation IV
  • Heavy Missiles V
  • Heavy Missile Specialization IV
  • Combat Drone Operation III
  • Shield Rigging I
  • Caldari Frigate IV
  • Caldari Cruiser III
  • Spaceship Command IV
NOTES
  • It is recommended to fit a T2 shield tank as soon as possible.
  • Training missile support skills will increase DPS output.
  • Use Meta 4 items if you cannot fit T2. Except for the Launchers as they are too expensive.
  • With very good tank and dps skills you may use three Ballistic Control Systems and only one Shield Power Relay.
  • Amend the passive shield resistance modules (amplifiers) to the resistance you need for your mission.
  • Swap your afterburner for a second Adaptive Invulnerability Field if you encounter problems with your tank.
  • You can use Warrior drones against Angels instead of Hobgoblins.
  • Mjolnir Heavy Missiles deal more damage against Sansha and Bloodraiders even if you have Battlecruiser IV.
  • Optional in the highslot: Drone Link Augmentor instead of Small Tractor Beam I, but this will require a CPU implant.


Advanced PvP HAM
Drake: Advanced PvP HAM
EFT
[Drake, Advanced PvP HAM]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Small Energy Neutralizer II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Stasis Webifier II
Warp Scrambler II
Experimental 10MN Microwarpdrive I

Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

Caldari Navy Scourge Heavy Assault Missile x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battlecruiser IV
  • Missile Bombardment III
  • Missile Launcher Operation III
  • Guided Missile Precision III
  • Missile Projection III
  • Missile Launcher Operation V
  • Heavy Assault Missiles V
  • Heavy Assault Missile Specialization I
  • Tactical Shield Manipulation IV
  • Energy Grid Upgrades II
  • Drones V
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Shield Management V
  • Thermodynamics V
  • Scout Drone Operation V
  • Engineering IV
  • Electronics IV
  • Mechanic III
  • Jury Rigging III
  • Energy Emission Systems II
  • Propulsion Jamming IV
  • Shield Operation IV
  • Shield Upgrades IV
  • Shield Compensation IV
  • Combat Drone Operation III
  • Shield Rigging I
  • Caldari Frigate IV
  • Caldari Cruiser III
  • Spaceship Command IV
NOTES
  • It is required to fit a T2 shield tank on battlecruisers or larger according to E-UNI wartime regulations.
  • Training missile support skills will increase DPS output.
  • Use Meta 4 items if you cannot fit T2 weapons. Meta 4 (Arbalest) HAM Launchers are fairly affordable compared to their Heavy Missile variant.
  • However due to the often fatal nature of PvP, T2 weapons are often suggested and strongly recommended, as they give a significant DPS boost.
  • T2 HAM Launchers also offer the use of T2 ammo. Rage (Higher DPS, for larger targets) and Javelin (Lower dps, for smaller, faster targets).
  • Faction ammo is strongly recommended to gain an advantage on the battlefield.
  • Your role as a HAM Drake in an E-UNI fleet is as a super-heavy tackle and as short-range dps. Your shield buffer tank will be much higher than most of your peers, and so your goal is to fit as much DPS as possible, and get right up on the enemy's faces to gain their attention.
Advanced PvP Heavy Missile
Drake: Advanced PvP Heavy Missile
EFT
[Drake, Advanced PvP Heavy Missile]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Small Energy Neutralizer II

Adaptive Invulnerability Field II
Large Shield Extender II
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
10MN Microwarpdrive II

Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Damage Control II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

Caldari Navy Scourge Heavy Missile x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battlecruiser IV
  • Missile Bombardment III
  • Missile Launcher Operation III
  • Guided Missile Precision III
  • Missile Projection III
  • Missile Launcher Operation V
  • Heavy Assault Missiles V
  • Heavy Assault Missile Specialization I
  • Tactical Shield Manipulation IV
  • Energy Grid Upgrades II
  • Drones V
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Shield Management V
  • Thermodynamics V
  • Scout Drone Operation V
  • Engineering IV
  • Electronics IV
  • Mechanic III
  • Jury Rigging III
  • Energy Emission Systems II
  • Propulsion Jamming IV
  • Shield Operation IV
  • Shield Upgrades IV
  • Tactical Shield Manipulation IV
  • Shield Compensation IV
  • Combat Drone Operation III
  • Shield Rigging I
  • Caldari Frigate IV
  • Caldari Cruiser III
  • Spaceship Command IV
NOTES
  • It is required to fit a T2 shield tank on battlecruisers or larger according to E-UNI wartime regulations.
  • Training missile support skills will increase DPS output.
  • Use Meta 4 items if you cannot fit T2 weapons. Meta 4 (Arbalest) HAM Launchers are fairly affordable compared to their Heavy Missile variant.
  • However due to the often fatal nature of PvP, T2 weapons are often suggested and strongly recommended, as they give a significant DPS boost.
  • T2 HAM Launchers also offer the use of T2 ammo. Rage (Higher DPS, for larger targets) and Javelin (Lower dps, for smaller, faster targets).
  • Faction ammo is strongly recommended to gain an advantage on the battlefield.
  • Your role as a HAM Drake in an E-UNI fleet is as a super-heavy tackle and as short-range dps. Your shield buffer tank will be much higher than most of your peers, and so your goal is to fit as much DPS as possible, and get right up on the enemy's faces to gain their attention.


Tactics

This is tactics from eveonline.com:

With high resistances and the traditional Caldari bonus to kinetic missile damage, it is a powerful force against Guristas and Serpentis. It has already proven to be incredibly popular, with E-ON magazine reporting tens of thousands in service, more than any other battlecruiser.

The Drake is heavily armed, well-tanked, and can feel like a pocket battleship at times. However, the Drake is particularly slow, and whilst its defenses can match those of a battleship with ease, it utilizes a high proportion of its slots to do so. This makes most conventionally fit Drakes inflexible for solo PvP.

One of a Drake's primary strengths lie in its potential immunity to nosferatu and energy neutralizer systems. As missile launchers do not require any capacitor energy to fire, a passively tanked Drake will not suffer any degradation in offense or defense at the hands of energy draining weapons. Drake pilots fielding invulnerability fields as opposed to passive hardeners may run into issues against ships that employ heavy neuting.

Notes

This vessel qualifies for the University PYOS and BYOM programs.