Difference between revisions of "Viator"

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Revision as of 21:10, 4 December 2013

EVE University Database
 
Ship Database
Viator
CornerT2h.png
Viator
Gallente Federation
Gallente Federation
Transport Ships
Iteron Class
Highlight
Has Large Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Developer: Duvolle Labs

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Gallente Industrial Skill Bonus:
+5% cargo capacity per level
+5% velocity per level
Transport Ships Skill Bonus:
-5% armor repairer duration per level
-98.5% to -99.25% bonus to cpu need of covert ops cloaks

Required Skills
  • Gallente Industrial V23d 16h 53m
    • Spaceship Command III4h 26m
  • Transport Ships I50m
    • Spaceship Command III4h 26m
    • Industry V5d 22h 13m
Training Time what's this?
30d 0h 50m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Iteron Mark II, Iteron Mark III, Iteron Mark IV, Iteron Mark V
Iteron Mark V.jpg
Iteron Mark V
Haulers Iteron Mark V Class
Icon highlights.pngHas Large Cargohold
Icon hi slot.png2 (0/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png85 MW Icon cpu.png270 tf
Icon velocity.png105 m/sec
Icon capacity.png5,800 m³
, Nereus
Nereus.jpg
Nereus
Haulers Nereus Class
Icon hi slot.png2 (0/1) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png215 MW Icon cpu.png350 tf
Icon velocity.png130 m/sec
Icon capacity.png2,700 m³
, Occator
Occator.jpg
CornerT2s.png
Occator
Transport Ships Epithal Class
Icon highlights.png50,000 m³ Fleet Hangar
Icon hi slot.png2 (0/2) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png290 MW Icon cpu.png260 tf
Icon velocity.png110 m/sec
Icon capacity.png3,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
135 MW
CPU
cpu output
250 tf
Capacitor
capacitor
875 GJ
High
high slots
1
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/s
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
8.5 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
2
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
2,602 HP
Mass
ship mass
11,150,000 kg
Volume
ship volume
190,000 m³
Cargo Capacity
cargo capacity
3,000 m³
Armor
Armor Hitpoints
armor hitpoints
1,899 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
51
KIN
kinetic resistance
68
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,266 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Viator is the Gallente Blockade Runner. This class of ship can fit a covert ops cloak, allowing it to slip past gate camps and avoid unwanted attention.

One of two Blockade Runners that is able to be fitted for a capacity of over 10000 m3 (the other being the Prorator), the Viator can carry a packaged cruiser.

Skills

The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you.

In addition, pilots will want to train Hull Upgrades to at least II to enable the use of T2 Expanded Cargoholds and Nanofiber Internal Structures, and Astronautics Rigging to install Cargohold Optimization rigs. Pilots should consider training this last skill beyond the minimum level I to reduce the armor penalty drawback of the rigs.

Fitting

Std Blockade Runner
Viator: Std Blockade Runner
EFT
[Viator, Std Blockade Runner]
Covert Ops Cloaking Device II

Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Cargohold Optimization I



Fitting template high slot label.png
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Fitting template mid slots label.png
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icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fitted to have over 10000 m3 of cargo space with Tech I rigs, so cruiser hulls can be shipped safely.
  • With Tech II rigs the cargo volume increases from 10300 to 11200 m3, but the price more than double.
  • EHP is a bit over 20000.


Jester's FOTW BR
Viator: Jester's FOTW BR
EFT
[Viator, Jester's FOTW BR]
Covert Ops Cloaking Device II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

'Halcyon' Core Equalizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Medium Cargohold Optimization I
Medium Cargohold Optimization I



Fitting template high slot label.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Allround & Null-Sec Viator fit according to Jester's Trek FOTW.

  • Cargo: 4960 m3
  • Align Time: 6.04s (rounding UP, 7 s)
  • Speed: 2139 m/s
  • EHP: 11.1k (Raw: 5.81k)
  • Sig: 690

  • Know how to cloak. This is a blockade runner - Your method of survival isn't tank, it's the cloak.
  • You can swap out the Medium Cargohold Optimization I Rigs for T2 versions, although they're costly. (Cargo: 5400 m3)
  • If you need more Cargo swap out the nanofibers for Expanded Cargohold II's. (1 ECII, 1 NanoII - Cargo: 6320 m3 Align time: 7s Speed: 1780 m/2 -- 2 ECII - Cargo: 8060 m3 Align time: 8.31s (9 s) Speed: 1485 m/s)
  • Don't swap out the Warp core stab. It can and will save your ship. If you want more safety, go for an additional Warp core stab. But in most cases you'll need the better align time and speed to GTFO.


Tactics

No sub-article about Viator roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Viator here.