notes=Very tight on CPU. Downgrade to Meta 4 or similar if you can't fit everything. Has a great tank, can last a long time against targets.}}
{{ShipFitting|
ship=Ares|
shipTypeID=11202|
fitName=Skrimisher|
fitID=Skrimisher|
high1name=150mm Light Gallium Machine Gun|
high1name=150mm Light Gallium Machine Gun|
high1typeID=8819|
high1typeID=8819|
Line 239:
Line 194:
skills=|
skills=|
notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li>Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.</li>}}
notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li>Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.</li>}}
{{ShipFitting|
ship=Ares|
shipTypeID=11202|
fitName=Fleet Tackle|
fitID=Fleet-Tackle|
high1name=Light Electron Blaster II|
high1typeID=3162|
high2name=Small Diminishing Power System Drain I|
high2typeID=5139|
high3name=Light Electron Blaster II|
high3typeID=3162|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=1MN Afterburner II|
mid2typeID=438|
mid3name=Faint Epsilon Warp Scrambler I|
mid3typeID=5443|
low1name=Damage Control II|
low1typeID=2048|
low2name=Overdrive Injector System II|
low2typeID=1236|
low3name=Micro Auxiliary Power Core I|
low3typeID=11563|
low4name=Small Ancillary Armor Repairer|
low4typeID=33076|
charge1name=Nanite Repair Paste x40|
charge1typeID=28668|
charge2name=Caldari Navy Antimatter Charge S x960|
notes=Use MWD to close the gap then switch to the afterburner. With all skills at V:</li><li>MWD speed - 4778 m/s (6839 OH)</li><li>Afterburner speed - 1768 m/s (2325 OH)</li><li>EHP: 3,382</li><li>Blasters are to kill drones and apply some dps to the tackled target. Your main objective is tackling not killing.</li><li>You can use Light Ion Blaster IIs if you plug in the +2% powergrid implant (Inherent Implants 'Squire' Engineering EG-602)</li><li>Electron IIs with Caldari Navy Antimatter: 67 dps/96 volley (77/111 OH)</li><li>Ion IIs with Caldari Navy Antimatter: 72 dps/155 volley (82/178 OH)</li><li>NOS is to combat potential Neuts.}}
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Roden Shipyards
Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.
SHIP BONUSES
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level 7.5% bonus to Small Hybrid Turret tracking speed per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty per level 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
Required Skills
Gallente Frigate V11d 20h 26m
Spaceship Command I8m
Interceptors I33m
Spaceship Command III4h 26m
Evasive Maneuvering V11d 20h 26m
Navigation II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
30.5 km
Max Locked Targets
5
Magnetometric Sensor
11 points
Sig. Radius
35 m
Scan Res.
955 mm
Structure
Structure Hitpoints
625 HP
Mass
990,000 kg
Volume
22,500 m³
Cargo Capacity
96 m³
Armor
Armor Hitpoints
400 HP
Armor Resistances
EM
50
THR
35
KIN
45
EXP
10
Shields
Shield Capacity
300 HP
Shield Resistances
EM
0
THR
20
KIN
50
EXP
50
Summary
The Ares previously held the title of Fastest Fleet Inty, but in Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
Limited 1MN Microwarpdrive I Medium Shield Extender II Warp Disruptor II
Micro Auxiliary Power Core I Overdrive Injector System II Overdrive Injector System II Damage Control II
Small Ionic Field Projector I Small Polycarbon Engine Housing I
EMP S x1 Mjolnir Rocket x1
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Less than two months of training for very effective, very educational ship.
With the recommended skills in the section above, this fit runs for a little over eight minutes.
AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.
Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
About Nanofiber Hull: While the added agility bonus is nice, Interceptors are naturally some of the most agile ships in EVE and in the hands of a skilled pilot, an Interceptor does not really require extra agility to catch and stay on their target. The high structure HP that the Ares has means its tank suffers disproportionately from the structure HP penalty of nanofibers. You will find yourself counting your lucky stars when you escape a fight with 12% Hull: *** Example... ***