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→Skills: added cloaking although it maybe too obvious |
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* [[Skills:Science#Thermodynamics|Thermodynamics]] to III or IV, to allow you to overheat your MWD in an emergency. | * [[Skills:Science#Thermodynamics|Thermodynamics]] to III or IV, to allow you to overheat your MWD in an emergency. | ||
* [[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] to level V, to minimize your align time. | * [[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] to level V, to minimize your align time. | ||
* [[Skills:Electronic Systems#Cloaking|Cloaking]] to level IV, to allow you to use the covert ops cloaking device II. | |||
The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you. | The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you. | ||