Difference between revisions of "Viator"
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* [[Skills:Science#Thermodynamics|Thermodynamics]] to III or IV, to allow you to overheat your MWD in an emergency. | * [[Skills:Science#Thermodynamics|Thermodynamics]] to III or IV, to allow you to overheat your MWD in an emergency. | ||
* [[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] to level V, to minimize your align time. | * [[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] to level V, to minimize your align time. | ||
+ | * [[Skills:Electronic Systems#Cloaking|Cloaking]] to level IV, to allow you to use the covert ops cloaking device II. | ||
The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you. | The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you. |
Revision as of 19:50, 31 January 2014
RELATED UNI-WIKI REFERENCES
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Developer: Duvolle Labs SHIP BONUSES
Gallente Industrial Skill Bonus:
Ship Attributes
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Summary
The Viator is the Gallente Blockade Runner. This class of ship can fit a covert ops cloak, allowing it to slip past gate camps and avoid unwanted attention.
One of two Blockade Runners that is able to be fitted for a capacity of over 10000 m3 (the other being the Prorator), the Viator can carry a packaged cruiser.
Skills
- Navigation to at least IV, to increase the sub-warp speed of the ship.
- Acceleration Control to at least IV, to improve the performance of your MWD.
- High Speed Maneuvering to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it.
- Thermodynamics to III or IV, to allow you to overheat your MWD in an emergency.
- Evasive Maneuvering to level V, to minimize your align time.
- Cloaking to level IV, to allow you to use the covert ops cloaking device II.
The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you.
In addition, pilots will want to train Hull Upgrades to at least II to enable the use of T2 Expanded Cargoholds and Nanofiber Internal Structures, and Astronautics Rigging to install Cargohold Optimization rigs. Pilots should consider training this last skill beyond the minimum level I to reduce the armor penalty drawback of the rigs.
Fitting
Covert Ops Cloaking Device II
Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Fitted to have over 10000 m3 of cargo space with Tech I rigs, so cruiser hulls can be shipped safely.
- With Tech II rigs the cargo volume increases from 10300 to 11200 m3, but the price more than double.
- EHP is a bit over 20000.
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
'Halcyon' Core Equalizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Allround & Null-Sec Viator fit according to Jester's Trek FOTW.
- Cargo: 4960 m3
- Align Time: 6.04s (rounding UP, 7 s)
- Speed: 2139 m/s
- EHP: 11.1k (Raw: 5.81k)
- Sig: 690
- Know how to cloak. This is a blockade runner - Your method of survival isn't tank, it's the cloak.
- You can swap out the Medium Cargohold Optimization I Rigs for T2 versions, although they're costly. (Cargo: 5400 m3)
- If you need more Cargo swap out the nanofibers for Expanded Cargohold II's. (1 ECII, 1 NanoII - Cargo: 6320 m3 Align time: 7s Speed: 1780 m/2 -- 2 ECII - Cargo: 8060 m3 Align time: 8.31s (9 s) Speed: 1485 m/s)
- Don't swap out the Warp core stab. It can and will save your ship. If you want more safety, go for an additional Warp core stab. But in most cases you'll need the better align time and speed to GTFO.
Tactics
No sub-article about Viator roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Viator here.