notes=Requires fairly high skills for a Frigate to be cap stable, including as a minimum Amarr Frigates V and Remote Armor Repair Systems IV. </li><li>As fitted, with all skills at V and before boost, this fit has 4.67 K EHP, flies at 2100 m/s (3000 m/s with MWD overheated) and align in 7 s with MWD on (5.3 s with MWD off).</li><li>This ship will repair 96 armor/s from a range of 28.8 km</li><li>If skills do not allow you to equip this, consider replacing the MWD by an afterburner. This reduces the velocity to 800 m/s but is much easier to fit.}}<!--
-->{{ShipFitting|
ship=Inquisitor|
shipTypeID=590|
fitName=Shiny|
fitID=Shiny|
high1name=Coreli A-Type Small Remote Armor Repairer|
high1typeID=18985|
high2name=Coreli A-Type Small Remote Armor Repairer|
high2typeID=18985|
high3name=Coreli A-Type Small Remote Armor Repairer|
notes=A shiny version. Much more expensive (about 20 M ISK as of October 2013) and requires Graduate title. The range at which you can repair is however significantly longer.</li><li>With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 713 m/s (899 m/s with AB overheated) and align in 7.3 s (5.6 s with AB off). The capacitor last for over 15 min and the ship is essentially cap stable for PvP purposes.</li><li>Can repair 126 HP per s at a range of 34.8 km (148 HP per s when overheated)</li><li>The ECCM module can be swapped out for another utility module such as Sensor Booster II if Remote Sensor Dampeners are expected instead of ECM.</li><li>Compare this fit with the [[Navitas]]' Shiny fit}}
The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
SHIP BONUSES
Traits: Amarr Frigate skill bonus per level: 10% bonus to Remote Armor Repair System repair amount 10% reduction in Remote Armor Repair System capacitor use
Role Bonus: 500% bonus to range of remote armor repair systems
Required Skills
Amarr Frigate I16m
Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
5 m³
Drone Bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
36 km
Max Locked Targets
7
RADAR Sensor
10 points
Sig. Radius
34 m
Scan Res.
900 mm
Structure
Structure Hitpoints
330 HP
Mass
1,470,000 kg
Volume
28,700 m³
Cargo Capacity
250 m³
Armor
Armor Hitpoints
500 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
225 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Inquisitor is the Amarr logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Amarr capsuleers who want to train into the Augoror, the Amarr Tier 1 Cruiser logi ship, before eventually training into the Guardian, the Amarr Tier 2 Logistics ship.
Note: While both the Augoror and the Guardian are designed to fly as part of a cap chain, the Inquisitor is designed to be self-sufficient when it comes to capacitor usage. For this reason, armor-logi capsuleers can cross-train into the Gallente Exequror relatively easily (and from there to the T2 Oneiros).
The range of the small armor repair modules fitted on an Inquisitor being significantly lower than medium armor repair modules fitted on a bonused ship like the Augoror or the Exequror, the Inquisitor is actually much harder to use effectively in fleet. Pilots who want to start playing logistics might decide to skip this step and go directly to the Tier 1 cruiser Logi ships.
When comparing remove repair modules and self-repair modules, be aware that EFT reports self-repair rates in EHP/s, while the remote repair are reported as HP/s. The EHP/s is the hp/s divided by the average damage resistance.