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Paladin: Difference between revisions

From EVE University Wiki
Updated ship image to new version. Low resolution 128x128, can't find 256x256. Still searching.
Plebe (talk | contribs)
updated from template tool
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=28659
| shipimg=Paladin.jpg
|shipid=28659
| shipname=Paladin
|shipimg=paladin.png
| caption=Paladin
|shipname=Paladin
| class=Marauder
|caption=Paladin
| grouping=Marauders
|class=Marauder
| hulltype=Apocalypse Class
|grouping=Marauders
| faction=Amarr Empire
|hulltype=Apocalypse Class
| race=Amarr
|faction=Amarr Empire
| roles=unspecified
|race=Amarr
| variations={{Ship|Apocalypse Imperial Issue}},{{Ship|Apocalypse Navy Issue}},{{Ship|Apocalypse}}
|roles=unspecified
| tech=2
|variations={{Ship|Apocalypse}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Apocalypse Imperial Issue}}
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
| powergrid=16,000 MW
| cpu=530 tf
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=7,500 GJ
| highs=8
|powergrid=16,000 MW
| turrets=4
|cpu=530 tf
| launchers=0
|capacitor=7,500 GJ
| mediums=4
|highs=8
| lows=7
|turrets=4
| mass=92,245,000 kg
|launchers=0
| volume=495,000 m&#179;
|mediums=4
| cargohold=1,125 m&#179;
|lows=7
| extrahold=
| extraholdtype=
|mass=92,245,000 kg
| dronebay=75 m&#179;
|volume=495,000 m&#179;
| bandwidth=25 Mbit/sec
|cargohold=1,125 m&#179;
| info=Name: Paladin<br>Hull: Apocalypse Class <br>Role: Marauder<br><br>Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.<br><br>
| bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>5% bonus to ship capacitor capacity<br>7.5% bonus to Large Energy Turret optimal range<br><b>Marauders bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Large Energy Turret damage<br><b>Role Bonus:</b><br>100% bonus to Large Energy Turret damage<br>100% bonus to Tractor Beams range and velocity<br>70% reduction in Micro Jump Drive reactivation delay<br>&bull;&nbsp;Can fit Bastion modules<br>
|dronebay=75 m&#179;
| structurehp=8,500 HP
|bandwidth=25 Mbit/sec
| shieldhp=6,900 HP
| shieldem=0
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
| shieldexp=62.5
| shieldkin=47.5
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>5% bonus to capacitor capacity, 7.5% bonus to Large Energy Turret optimal range<br><b>Marauder Skill Bonus:</b><br>7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level<br><b>Role Bonus:</b><br>100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
| shieldtherm=20
| armorhp=8,800 HP
|structurehp=8,500 HP
| armorem=50
|shieldhp=6,900 HP |shieldem=0 |shieldexp=63 |shieldkin=48 |shieldtherm=20
| armorexp=40
|armorhp=8,800 HP |armorem=50 |armorexp=40 |armorkin=34 |armortherm=35
| armorkin=34.375
| armortherm=35
|maxvelocity=100 m/s
| maxvelocity=100 m/sec
|inertia=0.128
| inertia=0.119
|warpspeed=2.2 AU/s
| warpspeed=2.2 AU/s
|warptime=18.67 s
| warptime=15.22 s
| targetrange=91.00 km
|targetrange=91 km
| sigradius=420 m
|sigradius=500 m
| maxlockedtargets=10
|maxlockedtargets=10
| sensortype=RADAR
|sensortype=RADAR
| sensorvalue=12 points
|sensorvalue=12 points
| scanres=120 mm
|scanres=120 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
**{{RequiredSkill|Spaceship Command|IV}}
|reqskills=*Amarr Battleship V<small>47d 9h 46m</small>
**{{RequiredSkill|Amarr Battlecruiser|III}}
**Spaceship Command IV<small>1d 1h 8m</small>
***{{RequiredSkill|Spaceship Command|III}}
**Amarr Cruiser IV<small>5d 5h 42m</small>
***{{RequiredSkill|Amarr Cruiser|III}}
*Marauders I<small>1h 23m</small>
****{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command V<small>5d 22h 13m</small>
****{{RequiredSkill|Amarr Destroyer|III}}
**Energy Grid Upgrades V<small>11d 20h 26m</small>
*****{{RequiredSkill|Amarr Frigate|III}}
**Advanced Weapon Upgrades V<small>35d 13h 20m</small>
******{{RequiredSkill|Spaceship Command|I}}
|totaltraintime=107d 2h 1m
*{{RequiredSkill|Marauders|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
|forumlinks=
***{{RequiredSkill|Power Grid Management|II}}
|wikireferences=
***{{RequiredSkill|Science|I}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Paladin Paladin on Eve Online Wiki]<br>
**{{RequiredSkill|Advanced Weapon Upgrades|V}}
***{{RequiredSkill|Weapon Upgrades|V}}
|highlights1=High Amount of High Slots
****{{RequiredSkill|Gunnery|II}}
|highlights2=High Amount of Low Slots
**{{RequiredSkill|Spaceship Command|V}}
|highlights3=
|highlights4=


| totaltraintime=115d 11h 59m 20s
| forumlinks=
| wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Paladin Paladin on Eve Online Wiki]
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
| highlights3=
| highlights4=
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