Difference between revisions of "Heretic"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 10/1/2014) |
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| faction=Amarr Empire | | faction=Amarr Empire | ||
| race=Amarr | | race=Amarr | ||
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| variations={{Ship|Coercer}} | | variations={{Ship|Coercer}} | ||
| tech=2 | | tech=2 | ||
− | | ecmprio=2 | + | | ecmprio=2 |
| powergrid=60 MW | | powergrid=60 MW | ||
| cpu=240 tf | | cpu=240 tf | ||
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| mediums=3 | | mediums=3 | ||
| lows=3 | | lows=3 | ||
− | | mass=1, | + | | mass=1,300,000 kg |
| volume=47,000 m³ | | volume=47,000 m³ | ||
| cargohold=380 m³ | | cargohold=380 m³ | ||
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| dronebay=0 m³ | | dronebay=0 m³ | ||
| bandwidth=0 Mbit/sec | | bandwidth=0 Mbit/sec | ||
| info=Name: Heretic<br>Hull: Coercer<br>Role: Interdictor<br><br>Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br><br> | | info=Name: Heretic<br>Hull: Coercer<br>Role: Interdictor<br><br>Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br><br> | ||
− | | bonuses=<b>Interdictors bonuses (per skill level):</b><br>4% bonus to all armor resistances<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket max velocity<br>5% bonus to Light Missile and Rocket | + | | bonuses=<b>Interdictors bonuses (per skill level):</b><br>4% bonus to all armor resistances<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket max velocity<br>5% bonus to Light Missile launcher and Rocket launcher rate of fire<br><b>Role Bonus:</b><br>• Can fit Interdiction Sphere Launcher<br> |
| structurehp=750 HP | | structurehp=750 HP | ||
| shieldhp=625 HP | | shieldhp=625 HP | ||
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| armortherm=35 | | armortherm=35 | ||
| maxvelocity=310 m/sec | | maxvelocity=310 m/sec | ||
− | | inertia=3. | + | | inertia=3.6 |
| warpspeed=5.5 AU/s | | warpspeed=5.5 AU/s | ||
− | | warptime=6. | + | | warptime=6.49 s |
| targetrange=50.00 km | | targetrange=50.00 km | ||
| sigradius=75 m | | sigradius=75 m | ||
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| totaltraintime=43d 4h 12m 20s | | totaltraintime=43d 4h 12m 20s | ||
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| externallinks=[http://wiki.eveonline.com/en/wiki/Heretic Heretic on Eve Online Wiki] | | externallinks=[http://wiki.eveonline.com/en/wiki/Heretic Heretic on Eve Online Wiki] | ||
| highlights1=High Amount of High Slots | | highlights1=High Amount of High Slots | ||
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Revision as of 21:31, 1 October 2014
RELATED UNI-WIKI REFERENCES
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Name: Heretic SHIP BONUSES
Interdictors bonuses (per skill level):
Ship Attributes
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Summary
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists, making it a tough interdictor when fit for armor, but interdictors are more commonly shield.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Improved Cloaking Device II
Interdiction Sphere Launcher I
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Initiated Harmonic Warp Scrambler I
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Nova Javelin Rocket x1
Nova Rage Rocket x1
Warp Disrupt Probe x1
- As fitted, with all skills at V and before fleet boosts, this ship has 4.5 K EHP, flies at 2942 m/s (4169 m/s with MWD overheated) and align in 4.1 s (3 s with MWD off). The capacitor is stable.
- Damage is 82 dps at less than 15.2 km as fitted.
Prototype Cloaking Device I
125mm Light 'Scout' Autocannon I
Sisters Expanded Probe Launcher
Interdiction Sphere Launcher I
Cynosural Field Generator I
Limited 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
Co-Processor II
Co-Processor II
Co-Processor II
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
EMP S x1
Sisters Combat Scanner Probe x8
Warp Disrupt Probe x1
- As fitted, with all skills at V and before fleet boosts, this ship has 4.9 K EHP, flies at 2246 m/s (3183 m/s with MWD overheated) and align in 6.2 s (4.5 s with MWD off). The capacitor is stable.
- Damage is 20 dps at 1.5 + 0.9 km as fitted.
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
- This vessel qualifies for the University Ship Replacement Program.