Difference between revisions of "Vexor"
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==Tactics== | ==Tactics== | ||
PVP | PVP |
Revision as of 21:58, 5 December 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.
Skills
Get a T2 tank! Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
Light Drone Operation V and Medium Drone Operation V: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics
Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
Fitting
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Drone Link Augmentor I
Experimental 10MN Afterburner I
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Pseudoelectron Containment Field I
Drone Damage Amplifier I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I
Hammerhead I x5
Hobgoblin I x5
Antimatter Charge M x1
- Afterburner I
- Drones V
- Combat Drone Operation III
- Drone Durability III
- Drone Interfacing III
- Drone Sharpshooting III
- Enegry Grid Upgrades II
- Gallente Frigate III
- Gallente Destroyer III
- Gallente Cruiser I
- Gunnery III
- Hull Upgrades III
- Mechanics III
- Jury Rigging III
- Armor Rigging I
- Repair Systems I
- Scout Drone Operation III
- Small Hybrid Turret III
- Medium Hybrid Turret I
- Weapon Upgrades I
- This is a Meta 4 downgraded version of the "Mission T2" fit
- If certain Meta 4 modules are too expensive, you can try their Meta 3 variations
- The Drone Link Augmentor I enables you to stay at a far range (ca. 50km) from the rats while your drones do the work for you
- Upgrade to a T2 tank and T2 drones as soon as possible
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Damage Control II
Drone Damage Amplifier II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I
Hammerhead II x5
Hobgoblin II x5
Antimatter Charge M x1
- As fitted, with all skills at V and before boosts, this Vexor has 14 K EHP, flies at 630 m/s (810 m/s overheated) and align in 8.1 s with AB on. The ship is cap stable.
- Damage varies between 450 dps at 9 + 7.5 km with Caldari Navy Antimatter and 360 dps at 29 + 7.5 km with Caldari Navy Iron. Drones contribute about 70 - 80% of the overall damage, so good drone skills are a must.
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN Microwarpdrive I
Large Azeotropic Ward Salubrity I
Large Azeotropic Ward Salubrity I
Faint Epsilon Warp Scrambler I
Pseudoelectron Containment Field I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Warrior II x5
Caldari Navy Antimatter Charge M x1
- CPU Management V
- Weapon Upgrades V
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x7
Ogre II x2
Hobgoblin II x1
Void M x1
Caldari Navy Antimatter Charge M x1
- If you can't use Ogre II's then just go with a full flight of Hammerhead II's and various flights of light drones like Warrior II's and Hobgoblin II's.
- Burn onto the primary target, then turn off your MWD and orbit nice and close.
- If you cannot fit this, drop a Trimark rig for a Medium Ancillary Current Router.
- Tech 1 guns are fine (Limited Electron's are cheap), but don't skimp on the T2 tank!
Tactics
PVP --- If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.
The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.
Notes
This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.