Difference between revisions of "Revelation"

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==Summary==
 
==Summary==
The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures and other capitals. The Revelation is a popular ship in its class due to the convenience of not using ammunition and instant swapping between ranges.
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The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures and other capitals. The Revelation is usually considered to be a substandard dreadnought compared to the Gallente [[Moros]] and Minmatar [[Naglfar]], but better than the Caldari [[Phoenix]]. Its main benefit comes from consuming no ammunition and being able to instantly switch ranges. Its weaknesses are its substandard damage and average tank.
  
 
==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Revelation for a specific or it's common role(s) can be written here.''
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* Amarr Dreadnought V
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* Capital Energy Turret IV
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* Perfect gunnery support skills
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* Perfect tank support skills
  
 
==Fitting==
 
==Fitting==

Revision as of 11:41, 2 March 2015

EVE University Database
 
Ship Database
Revelation
Revelation
Amarr Empire
Amarr Empire
Dreadnoughts
Revelation Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.

Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.

SHIP BONUSES

Amarr Dreadnought bonuses (per skill level):
10% reduction in Capital Energy Turret activation cost
5% bonus to Capital Energy Turret rate of fire
Role Bonus:
• Can fit Siege modules

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
650,000 MW
CPU
cpu output
650 tf
Capacitor
capacitor
57,375 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.046
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.91 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
97.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
41 points
Sig. Radius
signature radius
2,975 m
Scan Res.
scan resolution
55 mm
Structure
Structure Hitpoints
structure hitpoints
203,125 HP
Mass
ship mass
1,237,500,000 kg
Volume
ship volume
18,500,000 m³
Cargo Capacity
cargo capacity
2,175 m³
Fuel Capacity
capacity
8,000 m³
Armor
Armor Hitpoints
armor hitpoints
203,125 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
140,625 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures and other capitals. The Revelation is usually considered to be a substandard dreadnought compared to the Gallente Moros and Minmatar Naglfar, but better than the Caldari Phoenix. Its main benefit comes from consuming no ammunition and being able to instantly switch ranges. Its weaknesses are its substandard damage and average tank.

Skills

  • Amarr Dreadnought V
  • Capital Energy Turret IV
  • Perfect gunnery support skills
  • Perfect tank support skills

Fitting

No tagged fittings for Revelation.

Tactics

No sub-article about Revelation roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Revelation here.