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Bhaalgorn: Difference between revisions

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==Skills==
==Skills==
The Bhaalgorn is a very capacitor intensive ship, with Lasers having the highest capacitor use of all weaponry and Heavy Energy Neutralizers being extremely capacitor hungry. As such, any and all capacitor skills help the Bhaalgorn tremendously. The Bhaalgorn's main tank choice in PvP is armor, and a lot of it at that, so having skills that enable Tech 2 Armor modules such as {{sk|Hull Upgrades|V}} are practically a necessity to this ship's survivability. As a pirate faction battleship, the Bhaalgorn is very expensive, so flying the ship with sub-par skills can turn this ship into a potential piñata, waiting for the enemy fleet to glady break it apart and reap the delicious killmail. Level V on all the below mentioned skills should be a very early goal for any Bhaalgorn pilot, in order to make sure they're getting the most out of such a capable and expensive battleship.
The Bhaalgorn is a very capacitor intensive ship, with Lasers having the highest capacitor use of all weaponry and Heavy Energy Neutralizers also being extremely capacitor hungry. As such, any and all capacitor skills help the Bhaalgorn tremendously. The Bhaalgorn's main tank choice in PvP is armor - and a lot of it - so having skills that enable Tech 2 Armor modules such as Hull Upgrades V are practically essential to this ship's survivability. As a pirate faction battleship, the Bhaalgorn is very expensive, so flying the ship with sub-par skills can turn this ship into a potential piñata, waiting for the enemy fleet to glady break it apart and reap the delicious killmail. Level V on all the below mentioned skills should be a very early goal for any Bhaalgorn pilot in order to make sure that they're getting the most out of such a capable but expensive battleship.


*{{sk|Capacitor Management|mult=yes}} - A higher capacitor capacity increases the amount of "buffer" capacitor the Bhaalgorn has, meaning if a situation arises in which the Bhaalgorn pilot must use a lot of capacitor intensive modules at once, they have more capacitor to do so. Also, as the capacitor capacity goes up, the recharge time does not go up with it, meaning that there is an overall gain in cap/second recharge.
*Capacitor Management - A higher capacitor capacity increases the amount of "buffer" cap the Bhaalgorn has, meaning that, if a situation arises in which the Bhaalgorn pilot must use a lot of capacitor intensive modules at once, they have more capacitor to do so. Also, whilst the capacitor capacity increases, the recharge time does not, meaning that there is an overall gain in cap/second recharge.


*{{sk|Capacitor Emission Systems|mult=yes}} - Bhaalgorns are almost always found equipped with some sort of Energy Neutralizer module. These modules, especially the Heavy variants, are extremely cap intensive over long periods of time, and Capacitor Emission Systems reduces the amount of capacitor used by any modules it enables by 5% per level. At Rank V, this means Energy Neutralizers cost 25% less capacitor, meaning the Bhaalgorn has much better staying power over a longer period of time were the situation require extensive use of its neutralizers.
*Capacitor Emission Systems - Bhaalgorns are almost always found equipped with some sort of Energy Neutralizer module. These modules (especially the Heavy variants) are extremely cap intensive over long periods of time, and Capacitor Emission Systems reduces the amount of capacitor used by any modules the skill by 5% per level. At Rank V, this means Energy Neutralizers cost 25% less capacitor, and so the Bhaalgorn has much better staying power over a longer period of time were the situation require extensive use of its neuts.


*{{sk|Capacitor Systems Operation|mult=yes}} - Alongside the aforementioned skills, this skill increases the longevity of the ship's capacitor by allowing it to recharge faster. Combined with Capacitor Management, a ship's capacitor can be made to last much, much longer and recharge faster upon brief downtimes. This skill also makes the Bhaalgorn more resistant to being neutralized itself, as Heavy Neutralizers have a 24 second cycle time, and higher levels of this skill allow the ship to regenerate more capacitor during the period between neutralizer cycles.
*Capacitor Systems Operation - Alongside the aforementioned skills, this skill increases the longevity of the ship's capacitor by allowing it to recharge faster. Combined with Capacitor Management, a ship's capacitor can be made to last much, much longer and recharge faster upon brief downtimes. This skill also makes the Bhaalgorn more resistant to being neutralized itself, as Heavy Neutralizers have a 24 second cycle time, and higher levels of this skill allow the ship to regenerate more capacitor during the period between neutralizer cycles.


*{{sk|Controlled Bursts|mult=yes}} - The Bhaalgorn's main weaponry is Large Energy Turrets. These turrets are the most capacitor heavy of all guns. Alongside the capacitor already being devoted to Energy Neutralizers, most Bhaalgorns have Large Energy Turrets fitted, so higher levels of this skill ensure the burden placed on the ship by these turrets is as minimal as can be. Wormhole Bhaalgorns are usually found without guns, so this is a skill some Bhaalgorn pilots can afford to miss out on getting to V.
*Controlled Bursts - The Bhaalgorn's main weaponry is Large Energy Turrets. These turrets are the most capacitor heavy of all guns. Alongside the capacitor already being devoted to Energy Neutralizers, most Bhaalgorns have Large Energy Turrets fitted, so higher levels of this skill ensure the burden placed on the ship by these turrets is as minimal as can be. Wormhole Bhaalgorns are usually found without guns, so this is a skill some Bhaalgorn pilots can afford to miss out on getting to V.


*{{sk|Hull Upgrades|mult=yes}} - An unskippable skill for any armor tanking ship, Hull Upgrades both increases a ship's maximum armor hitpoints by 5% per level and enables all sorts of armor modules. Bhaalgorns are almost always found with 1600mm Reinforced Steel Plates and with Battleship class ship's generous power grid allocation Tech 2 variants of these armor plates can be easily fit onto the ship. The Bhaalgorn has no innate bonus to survivability in terms of resists or raw HP, so every little bit of resists helps.
*Hull Upgrades - An unskippable skill for any armor tanking ship, Hull Upgrades both increases a ship's maximum armor hitpoints by 5% per level and enables use of all sorts of armor modules. Bhaalgorns are almost always found with 1600mm Reinforced Steel Plates and, with Battleship class ship's generous power grid allocation, Tech 2 variants of these armor plates can be easily fit onto the ship. The Bhaalgorn has no innate bonus to survivability in terms of resists or raw HP, so every little bit of resists helps.


*{{sk|Armor Rigging|mult=yes}} - Tech 2 armor rigs usually have quite significant bonuses over their Tech 1 siblings, with Trimark Armor Pumps being no exception to this. As was just mentioned, the Bhaalgorn isn't bonused to survivability in anyway, so the bonus to armor HP afforded by Trimark Armor Pump II is nothing to scoff at. Also, higher levels of Armor Rigging reduce the penalty to maximum velocity that is found on the Trimark Armor Pump.
*Armor Rigging - Tech 2 armor rigs usually have quite significant bonuses over their Tech 1 siblings, with Trimark Armor Pumps being no exception to this. As was just mentioned, the Bhaalgorn isn't bonused to survivability in any way, so the bonus to armor HP afforded by Trimark Armor Pump II is nothing to scoff at. Higher levels of Armor Rigging reduce the penalty to maximum velocity that is found on the Trimark Armor Pump.


*Amarr/Minmatar Battleship - Depending on the ships intended role, whether it be large fleet PvP, solo work, wormholes, incursions etc., getting the appropriate skill up will greatly increase the Bhaalgorn's potential. For Incursion uses, {{sk|Minmatar Battleship|mult=yes}} will be a boon to the ship's potential, whilst the {{sk|Amarr Battleship|mult=yes}} skill is not as useful, as NPCs are immune to Energy Neutralizing effects. In a Wormhole, or in solo work, getting both Battleship skills up are advisable as both bonuses will aid in the ship's potential and they are both used.
*Amarr/Minmatar Battleship - Depending on the ship's intended role (whether it be large fleet PvP, solo work, wormholes, incursions etc.), getting the appropriate skill up will greatly increase the Bhaalgorn's potential. For Incursion uses, Minmatar Battleship will be a boon to the ship's potential, whilst the Amarr Battleship skill is not as useful, as NPCs are immune to Energy Neutralizing effects. In a Wormhole, or in solo work, getting both Battleship skills up is advisable as both bonuses will aid in the ship's potential.


*General Gunnery Supports - All the Gunnery support skills, such as {{sk|Rapid Firing|mult=yes}} and {{sk|Sharpshooter|mult=yes}} are all useful to the Bhaalgorn's damage potential when using Large Energy Turrets. {{sk|Trajectory Analysis|mult=yes}} could perhaps be left slightly lower than the other skills, as Energy Turrets generally have negligible fall-off.
*General Gunnery Supports - All the Gunnery support skills (such as Rapid Firing and Sharpshooter) are useful to the Bhaalgorn's damage potential when using Large Energy Turrets. Trajectory Analysis could perhaps be left slightly lower than the other skills, as Energy Turrets generally have negligible fall-off.


==Fitting==
==Fitting==