Difference between revisions of "Ares"
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* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] IV (important for capacitor stability) | * [[Skills:Engineering#Capacitor_Management|Capacitor Management]] IV (important for capacitor stability) | ||
− | * [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems | + | * [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] V (important for capacitor stability) |
* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point) | * [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point) |
Revision as of 17:51, 4 September 2015
RELATED UNI-WIKI REFERENCES
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Name: Ares SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Ares previously held the title of Fastest Fleet Inty, but in Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operation V (important for capacitor stability)
- Thermodynamics IV (important for sustained overheating of MWD or Point)
- Shield Operation III
- Mechanics IV
- Jury Rigging III
- High Speed Maneuvering IV (important for capacitor stability)
Fitting
150mm Light Gallium Machine Gun
150mm Light Gallium Machine Gun
150mm Light Gallium Machine Gun
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Damage Control II
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
EMP S x1
- Less than two months of training for very effective, very educational ship.
- With the recommended skills in the section above, this fit runs for a little over eight minutes.
- AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Warp Disruptor II
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
Republic Fleet EMP S x1
- If you cannot fit a full rack of guns just fit 1.
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.