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Oneiros: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
m Updated the 1SA build with T2 rigs and added an ACR instead of CCC since it doesn't fit with the ones shown. Used the spare powergrid to upgrade the M4 repper to T2.
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  | shipname=Oneiros
  | shipname=Oneiros
  | caption=Oneiros
  | caption=Oneiros
  | class=Logistics
  | class=Logistics Cruiser
  | grouping=Logistics
  | grouping=Logistics Cruisers
  | hulltype=Exequror Class
  | hulltype=Exequror Class
  | faction=Gallente Federation
  | faction=Gallente Federation
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***{{RequiredSkill|Gallente Frigate|III}}
***{{RequiredSkill|Gallente Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
****{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Logistics|I}}
*{{RequiredSkill|Logistics Cruisers|I}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Signature Analysis|V}}
**{{RequiredSkill|Signature Analysis|V}}
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==Skills==
==Skills==
As with any T2 cruiser hull, the oneiros is skill intensive and is not recomended for low skill pilots.
As with any T2 cruiser hull, the Oneiros is skill intensive and is not recomended for low skill pilots.




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It is highly recommended that you acquire a few more skill sets before committing a 150 million-isk ship into a combat situation:<br><br>
It is highly recommended that you acquire a few more skill sets before committing a 150 million-isk ship into a combat situation:<br><br>
* {{sk|Logistics|IV}} – The heavy capacitor use of remote repair modules are difficult to overcome without this. <br>
* {{sk|Logistics Cruisers|IV}} – The heavy capacitor use of remote repair modules are difficult to overcome without this. <br>
* Core Capacitor Elite [Certificate] – Capacitor skills are critical to logi pilots <br>
* Core Capacitor Elite [Certificate] – Capacitor skills are critical to logi pilots <br>
* High Velocity Helmsman Standard [Certificate] – Allows for the use of Afterburners and ensures good align times <br><br>
* High Velocity Helmsman Standard [Certificate] – Allows for the use of Afterburners and ensures good align times <br><br>
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version=ODY 1.0|
version=ODY 1.0|
shipDNA=11989:16455;2:26913;1:26914;1:1952;1:4833;1:12058;1:20236;1:2048;1:11269;1:11325;1:11642;1:11646;1:31055;1:31360;1:28205;5:263;1:29009;1::|
shipDNA=11989:16455;2:26913;1:26914;1:1952;1:4833;1:12058;1:20236;1:2048;1:11269;1:11325;1:11642;1:11646;1:31055;1:31360;1:28205;5:263;1:29009;1::|
skills=Logistics V|
skills=Logistics Cruisers V|
notes=With Logi V you should be able to perma run a large and a med repper (for the POS fight) without anything else active.</li><li>If we engage in combat, you have your cap boosters and act as burst tank till you run out of charges.</li><li>The Oneiros is not too good with Logi IV. With that you can only run one large repper unless you use cap booster charges.</li><li>}}
notes=With Logi Cruisers V you should be able to perma run a large and a med repper (for the POS fight) without anything else active.</li><li>If we engage in combat, you have your cap boosters and act as burst tank till you run out of charges.</li><li>The Oneiros is not too good with Logi Cruisers IV. With that you can only run one large repper unless you use cap booster charges.</li><li>}}


== Fitting Theory: ==
== Fitting Theory: ==
<br><br>  The following is aimed at helping logistic level IV pilots get up and running and avoid common mistakes.  Fitting a ship using logistics V is a very different animal since you no longer have to bend over backwards to solve cap issues.  By the time you reach Logistics Level V you should have a good idea about what works or understand which fits from battle clinic are solid fits, and which ones are EFT theory crafting. <br><br>  
<br><br>  The following is aimed at helping logistics cruisers level IV pilots get up and running and avoid common mistakes.  Fitting a ship using logistics cruisers V is a very different animal since you no longer have to bend over backwards to solve cap issues.  By the time you reach Logistics Cruisers Level V you should have a good idea about what works or understand which fits from battle clinic are solid fits, and which ones are EFT theory crafting. <br><br>  
The oneros simply doesn't have a set universal fitting like its cousin the dual gardian setup. When putting kit on your ship you need to figure out what exactly you're going to be doing with the ship.  Also ask yourself: Should I bring this, or another Damage Ship?  Would ECM be a stronger choice to mitigate damage? A good rule of thumb is that if your hull is the most expensive ship in the fleet composition, go home and get another boat.<br><br>  
The oneros simply doesn't have a set universal fitting like its cousin the dual gardian setup. When putting kit on your ship you need to figure out what exactly you're going to be doing with the ship.  Also ask yourself: Should I bring this, or another Damage Ship?  Would ECM be a stronger choice to mitigate damage? A good rule of thumb is that if your hull is the most expensive ship in the fleet composition, go home and get another boat.<br><br>  
* Large Fleet Support: <br><br> You're not a guardian.  Don't try to be a guardian.  However, you have to match a guardian on the range it sports with their large armor reppers.  That means you have to fit large armor reppers as well.  No way to get around that. FC's like to park battleships or heavy interdictors out at range from the core of the fleet. The 'anchor' may be positioning fleet logi in range at 60 km and you have to be able to apply reps to those ships the same as a guardian.  If you know you're going to be in a close quaters fleet, try to fit 1 large and 3 medium reppers if your powergrid will allow. <br><br>  
* Large Fleet Support: <br><br> You're not a guardian.  Don't try to be a guardian.  However, you have to match a guardian on the range it sports with their large armor reppers.  That means you have to fit large armor reppers as well.  No way to get around that. FC's like to park battleships or heavy interdictors out at range from the core of the fleet. The 'anchor' may be positioning fleet logi in range at 60 km and you have to be able to apply reps to those ships the same as a guardian.  If you know you're going to be in a close quaters fleet, try to fit 1 large and 3 medium reppers if your powergrid will allow. <br><br>  
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{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Logistics]]
[[Category:Database]][[Category:Ship Database]][[Category:Logistics Cruisers]]