notes=Heavy tackler, with a point, a scram and a web</li><li>With all skills at V and before boost, this ship has 52.7 K EHP, flies at 1387 m/s (1945 m/s with overheat) and align in 10.4 s with MWD on (7.7 s off)</li><li>Cap last for 7 min 4 seconds, so in the context of a PvP ship it is essentially cap stable</li><li> Damage is 623 dps within 25.3 km}}{{ShipFitting|
ship=Sacrilege|
shipTypeID=12019|
fitName=PvP Double Repair|
fitID=PvP-Double-Repair|
high1name=Small Unstable Power Fluctuator I|
high1typeID=4475|
high2name=Heavy Assault Missile Launcher II|
high2typeID=25715|
high3name=Heavy Assault Missile Launcher II|
high3typeID=25715|
high4name=Heavy Assault Missile Launcher II|
high4typeID=25715|
high5name=Heavy Assault Missile Launcher II|
high5typeID=25715|
high6name=Heavy Assault Missile Launcher II|
high6typeID=25715|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5443|
mid3name=X5 Prototype Engine Enervator|
mid3typeID=4025|
mid4name=Medium Capacitor Booster II|
mid4typeID=2024|
low1name=Damage Control II|
low1typeID=2048|
low2name=Medium Armor Repairer II|
low2typeID=3530|
low3name=Medium Armor Repairer II|
low3typeID=3530|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Ballistic Control System II|
low5typeID=22291|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Cap Booster 800 x1|
charge1typeID=11289|
charge2name=Caldari Navy Nova Heavy Assault Missile x1|
notes=Heavy tackler, with a scram and a web (a point could be used instead of the scram)</li><li>With all skills at V and before boost, this ship has 20.9 K EHP, flies at 1649 m/s (2349 m/s with overheat) and align in 8.9 s with MWD on (6.2 s off)</li><li>Damage is 558 dps within 30.4 km</li><li>Cap stable as long as you have cap boosters. The double armor repair will repair 428 armor points per second. Without cap boosters, the cap will run dry in 44 seconds}}{{ShipFitting|
ship=Sacrilege|
shipTypeID=12019|
fitName=Brawler|
fitID=Brawler|
high1name=Heavy Assault Missile Launcher II|
high1typeID=25715|
high2name=Heavy Assault Missile Launcher II|
high2typeID=25715|
high3name=Heavy Assault Missile Launcher II|
high3typeID=25715|
high4name=Heavy Assault Missile Launcher II|
high4typeID=25715|
high5name=Heavy Assault Missile Launcher II|
high5typeID=25715|
high6name=Medium Unstable Power Fluctuator I|
high6typeID=16471|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
mid4name=Conjunctive Radar ECCM Scanning Array I|
mid4typeID=20218|
low1name=Damage Control II|
low1typeID=2048|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Ballistic Control System II|
low3typeID=22291|
low4name=Imperial Navy Energized Adaptive Nano Membrane|
notes=This fit made Jester's Fit of the week on Sept 5, 2013. See http://jestertrek.blogspot.ca/2013/09/fit-of-week-odyssey-sacrilege.html for details</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 58.7 EHP, flies at 1359 m/s (1925 m/s with MWD overheated) and align in 10 s (7.3 s with MWD off). With all modules on, the capacitor will last 2 min 51 s.</li><li>Damage is 568 dps at less than 30.4 km.}}
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
Developer: Khanid Innovation In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
SHIP BONUSES
Amarr Cruiser bonuses (per skill level): 5% bonus to Heavy Missile and Heavy Assault Missile damage 4% bonus to all armor resistances Heavy Assault Cruisers bonuses (per skill level): 10% bonus to Heavy Missile and Heavy Assault Missile max velocity 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
100 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
70.00 km
Max Locked Targets
7
RADAR Sensor
22 points
Sig. Radius
135 m
Scan Res.
312 mm
Structure
Structure Hitpoints
1,690 HP
Mass
11,750,000 kg
Volume
118,000 m³
Cargo Capacity
615 m³
Armor
Armor Hitpoints
2,250 HP
Armor Resistances
EM
50
THR
35
KIN
62.5
EXP
80
Shields
Shield Capacity
1,100 HP
Shield Resistances
EM
0
THR
20
KIN
70
EXP
87.5
Summary
Like other Khanid vessels, the Sacrilege fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to skill into -- Amarr pilots will generally prefer to fly a Zealot since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, a pilot who has strong missile skills but weak gunnery skills and finds themselves in need of an armor tanked damage-dealing ship for fleet ops will find themselves short on options. Thus, the Sacrilege fills a very niche spot in Eve's catalog of ships, along with its siblings the Vengeance and Damnation.
In terms of hull bonuses, the Sacrilege is most comparable to a Cerberus. It trades some range, DPS, and speed for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer, and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to brawling than the Cerberus.
The Sacrilege performs admirably whether flown solo or in a fleet, able to fit either dual reps to tank as much damage as it dishes out or a buffer tank to maximize survivability when primaried. Notably, HAM Legion fits strongly resemble those for the Sacrilege in much the same way a HM Tengu represents a more powerful Cerberus, so depending on a player's goals, skills, and budget they may opt to fly a Legion instead.
Due to the ubiquity of brawling armor fleets in wormhole space, the Sacrilege is ultimately the only real choice for a missile boat suitable for a typical WH fleet outside of the Legion. It is also perfectly suited to AHAC fleets, particularly by offering greater capability for close-range combat than the Zealot while still hitting out to a respectable range with HAMs.
Skills
Further information about additional or recommended skills to pilot Sacrilege for a specific or it's common role(s) can be written here.