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Raptor
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Revision as of 07:06, 28 December 2018 by Drebin 679(talk | contribs)(Updated hull bonuses to be accurate as of the October 2018 expansion. Added past expansion history (up to Trinity).)
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Lai Dai
Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 5% bonus to Small Hybrid Turret damage 10% bonus to Small Hybrid Turret optimal range Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 4% bonus to all shield resistances Role Bonus: 80% reduction in Propulsion Jamming systems activation cost
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
27.50 km
Max Locked Targets
5
Gravimetric Sensor
14 points
Sig. Radius
34 m
Scan Res.
940 mm
Structure
Structure Hitpoints
425 HP
Mass
1,050,000 kg
Volume
18,000 m³
Cargo Capacity
92 m³
Armor
Armor Hitpoints
350 HP
Armor Resistances
EM
50
THR
55
KIN
25
EXP
10
Shields
Shield Capacity
525 HP
Shield Resistances
EM
0
THR
30
KIN
40
EXP
50
Summary
The Raptor is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal and shield resists. When blaster fit its DPS is far below that of the
, but its 4 mids allow it more tackle or EWAR modules, or to leverage its shield bonus with extra tank. The Raptor can also be rail fit, but its DPS isn't much higher than the
in this role, while the Crow also benefits from higher speed and a tackle range bonus.
In Oceanus 1.0 the Raptor lost a high slot and gained a mid slot, as well as increased CPU and power grid.
Skills
Further information about additional or recommended skills to pilot Raptor for a specific or it's common role(s) can be written here.
Fitting
<wikifit shipid="11178" doctrineid="35020" />
Tactics
No sub-article about Raptor roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Raptor here.
A long, long time ago...
October 2018 Release 1.0 - Released 2018-10-18
No longer has Interdiction Nullification
Rubicon v1.1 - Released 2014-01-28
Agility increased from 3.2 to 3.35 (+0.15)
Align time increased from 4.43s to 4.64s (+0.21s)
Rubicon v1.0 - Released 2013-11-19
The Caldari Raptor is receiving a major role rework, being moved from the fleet focused line to a more combat heavy role. It gets a new shield resistance bonus as well as upgrades across the board to hitpoints, fittings, capacitor, speed and agility.
Caldari Frigate Bonuses: 5% bonus to Small Hybrid Turret Damage per level, 10% bonus to Small Hybrid Turret optimal range per level
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 4% bonus to shield resistances per level (was tackle range)
Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction