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Surround yourself with the faithful, Stand together, for there is no strength like it.
- – The Scriptures, Book of Missions 71:21
The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
SHIP BONUSES
Amarr Frigate bonuses (per skill level): 10% bonus to Remote Armor Repairer amount 10% reduction in Remote Armor Repairer activation cost Logistics Frigates bonuses (per skill level): 5% reduction in Remote Armor Repairer duration and activation cost 7.5% bonus to armor hitpoints Role Bonus: 50% bonus to Remote Armor Repairer optimal range 600% bonus to Remote Armor Repairer falloff
Required Skills
Training Time what's this?19d 6h 50m
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Grouping
▪ Variations Inquisitor
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51 MW 135 tf
405 m/sec
250 m³
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,Purifier
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Can Use Covert Ops Cloak
45 MW 305 tf
300 m/sec
260 m³
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Ship Attributes
Fittings |
High 3
Launchers 0
Turrets 2
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 7.91 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 5 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 400 HP
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Armor |
Armor Hitpoints 550 HP
Armor Resistances
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Shields |
Shield Capacity 300 HP
Shield Resistances
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Summary
The Deacon is the Tech 2 Amarr logistics frigate, specialized in providing powerful remote armor repair in a tough, hard-to-hit hull. In addition to the bonuses of its base hull, the Inquisitor, the Deacon adds a bonus to remote armor repairer cycle time, an additional reduction in remote armor repairer capacitor cost and a bonus to its total armor hitpoints.
Skills
As a Tech 2 ship, the Deacon works best with strong support skills, and good fitting skills to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers requires a lot of energy, and armor tanking skills boost the ship's survivability.
Tactics
With the armor damage resistance bonus and a generous five low slots, the Deacon can mount a very solid tank for a frigate. Even with the hull bonuses, running three remote armor repairers at once places a high strain on the capacitor, and Deacon fits often use an active capacitor booster in their mid slots.
Notes
You can write additional notes for the Deacon here.
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