Dragoon

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EVE University Database
 
Ship Database
Dragoon
Dragoon
Amarr Empire
Amarr Empire
Standard Destroyers
Dragoon Class
RELATED UNI-WIKI REFERENCES

The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

SHIP BONUSES

Traits:
Amarr Destroyer skill bonus per level:
10% to drone damage and hitpoints
20% bonus to energy vampire and energy neutralizer transfer range

Role bonus:
25% to drone microwarpdrive speed

Required Skills
  • Amarr Destroyers I16m
    • Amarr Frigate III8h 53m
      • Spaceship Command I8m
Training Time what's this?
9h 17m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
58 MW
CPU
cpu output
150 tf
Capacitor
capacitor
600 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
medium slots
2
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/s
Inertia Modifier
inertia modifier (agility)
2.87
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
39 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
66 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
850 HP
Mass
ship mass
1,700,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
300 m³
Armor
Armor Hitpoints
armor hitpoints
950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its larger cousin, the Curse, the Dragoon is designed to get within range and cap out the enemy to shutdown the enemy and prevent them from escaping, while the drones do the work. However, as the ship has no bonuses to neutralizer amount, the Dragoon should not attempt to take on anything larger than a frigate, Catalyst or Cormorant, and is best against frigates which use railguns and lasers.

Skills

Further information about additional or recommended skills to pilot Dragoon for a specific or it's common role(s) can be written here.

Fitting

T2 EWAR
Dragoon: T2 EWAR
EFT
[Dragoon, T2 EWAR]
Gatling Pulse Laser II
Gatling Pulse Laser II
Gatling Pulse Laser II
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I

Damage Control II
Adaptive Nano Plating I
200mm Reinforced Steel Plates II
Drone Damage Amplifier II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Ancillary Current Router I


Hobgoblin II x5
Warrior II x5

Scorch S x3

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Fitting template low slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit can be downgraded to meta modules accordingly.
  • Meta 4 neuts are just as effective as Small Energy Neutralizer IIs, are cheaper and use less powergrid.


Tactics

No sub-article about Dragoon roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.