Taranis
RELATED UNI-WIKI REFERENCES
|
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
|
Summary
The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of EHP just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operations V (important for capacitor stability)
- Shield Operation III
- Mechanics IV
- Jury Rigging III
- High Speed Maneuvering IV (important for capacitor stability)
- Thermodynamics IV (important for sustained overheating of MWD or Point)
Fitting
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Small Nosferatu I
Stasis Webifier II
Warp Scrambler II
1MN Microwarpdrive II
Micro Auxiliary Power Core II
Small Armor Repairer II
Damage Control I
Hobgoblin II x1
Hobgoblin II x1
Antimatter Charge S x1
Tactics
No sub-article about Taranis roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Taranis here.