Myrmidon

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EVE University Database
 
Ship Database
Myrmidon
Myrmidon
Gallente Federation
Gallente Federation
Standard Battlecruisers
Myrmidon Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

SHIP BONUSES

Traits:
Gallente Battlecruiser skill bonus per level:
10% bonus to drone hitpoints and damage dealt by drones
7.5% bonus to Armor Repairer effectiveness

Role Bonus:
Can fit Warfare Link modules

Required Skills
  • Gallente Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Gallente Cruiser III22h 13m
      • Spaceship Command II38m
      • Gallente Destroyer III8h 53m
        • Gallente Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Eos
Eos.jpg
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Eos
Command Ships Myrmidon Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,200 MW Icon cpu.png425 tf
Icon velocity.png150 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,850 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
2.5 AU/s
Base Time to Warp
base time to warp
12.93 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
305 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,750 HP
Mass
ship mass
13,100,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
4,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has more drone bandwidth and a larger drone bay when compared to its cruiser cousin the Vexor. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The Myrmidon has no bonus to any weapon system and so it can mount any weaponry of any size with equal proficiency, or use nosferatu or neutralizer arrays without greatly reducing its damage.

Skills

Fitting

Mission Passive Shield Tank
Myrmidon: Mission Passive Shield Tank
EFT
[Myrmidon, Mission Passive Shield Tank]
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Drone Link Augmentor II

Experimental 10MN Afterburner I
Thermic Dissipation Amplifier II
Thermic Dissipation Amplifier II
Large Shield Extender II
Large Shield Extender II

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Hobgoblin II x5
Hammerhead II x5
Garde II x5

EMP M

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • T1 modules may be used while training T2 skills. However, T2 shield modules are highly recommended for L3 missions.
  • Mid slot shield amplifiers (and ammo type) should be changed to fit mission rats.
  • Use whatever weapon you are more comfortable with, as this ship has no weapon bonus
  • As fitted, with all skills at V and before boosts, this ship has 32.9 K EHP, flies at 418 m/s (536 m/s with afterburner overheated) and align in 11.9 s with AB on (8.6 s off).
  • The shield regenerates 315 point per s and the Capacitor is stable.
  • Damage depends on drone and can reach 632 dps at 30 + 12 km with Ogre II drones and EMP ammo.
Myrmidon PvP Armor 1
Myrmidon: Myrmidon PvP Armor 1
EFT
[Myrmidon, Myrmidon PvP Armor 1]
Drone Link Augmentor I
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II

Drone Navigation Computer I
Cap Recharger II
Experimental 10MN Afterburner I
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II

Medium Drone Speed Augmentor I
Medium Semiconductor Memory Cell I
Medium Trimark Armor Pump I


Ogre II x4
Hammerhead II x5
Hobgoblin II x5

Imperial Navy Multifrequency M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A standard fit for PvP with Armor tank
  • The Medium Armor Repairer is optional but nicely match the Myrmidon's repair bonus (it repairs 49 armor unit per s). See below for a variation without a Repairer.
  • As fitted, with all skills at V and before boosts, this ship has 52.8 K EHP, flies at 367 m/s (464 overheated) and align in 13.8 s with AB on (10.5 s off). The capacitor will last 4 min 34.
  • Damage varies between 360 and 705 dps and is mostly dependent on drones. Excellent drones skills are required to make this ship work,
  • Guns are not bonused and you should pick whatever you feel more comfortable with. The Focused Medium Pulse Lasers have been chosen because of their relatively high tracking and good damage at the 12 km scram range.
Myrmidon PvP Armor 2
Myrmidon: Myrmidon PvP Armor 2
EFT
[Myrmidon, Myrmidon PvP Armor 2]
Drone Link Augmentor I
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II

Experimental 10MN Microwarpdrive I
Drone Navigation Computer II
Omnidirectional Tracking Link II
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Drone Speed Augmentor I
Medium Processor Overclocking Unit I
Medium Anti-Explosive Pump I


Ogre II x4
Hobgoblin II x5
Warrior II x5
Hammerhead II x5

Imperial Navy Multifrequency M x4

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the fit above without Repairer.
  • As fitted, with all skills at V and before boosts, this ship has 51.4 K EHP, flies at 944 m/s (1330 overheated) and align in 13.8 s with MWD on (10.5 s off). The capacitor will last 2 min 59.
  • Damage varies between 390 and 778 dps.
Myrmidon Solo WH
Myrmidon: Myrmidon Solo WH
EFT
[Myrmidon, Myrmidon Solo WH]
Heavy Electron Blaster II
Small Tractor Beam II
Core Probe Launcher II
Salvager II
Improved Cloaking Device II

Experimental 10MN Afterburner I
Drone Navigation Computer II
Omnidirectional Tracking Link II
Fleeting Propulsion Inhibitor I
Data Analyzer II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Anti-Explosive Pump I
Medium Semiconductor Memory Cell I
Medium Auxiliary Nano Pump I


Hobgoblin II x5
Hammerhead II x5
Ogre II x4
Hornet EC-300 x5

Caldari Navy Uranium Charge M x1
Sisters Core Scanner Probe x8

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A specialized fit for running Data Sites solo in wormhole space.
  • Can cloak, scan down the sites, kill the rats, salvage them, run the sites and repair itself. The cost is a reduction in dps, as only one gun is left.
  • The Medium Armor Repairer will repair 56 armor unit per s.
  • As fitted, with all skills at V and before boosts, this ship has 51.4 K EHP, flies at 367 m/s (464 overheated) and align in 13.8 s with AB on (10.5 s off). EFT reports that the capacitor will last 5 min 20, but the ship is essentially cap stable as the modules will never work all at the same time.
  • Damage varies between 250 and 600 dps and depends on drones. Excellent drones skills are required to make this ship work.
  • Guns are not bonused and you should pick whatever you feel more comfortable with. The Heavy Electron Blaster was chosen because of its excellent tracking and good dps at close range.
Dual rep PvP
Myrmidon: Dual rep PvP
EFT
[Myrmidon, Dual rep PvP]
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Electrochemical Capacitor Booster I
Medium Electrochemical Capacitor Booster I

Medium Ancillary Armor Repairer
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Warrior II x8
Hammerhead II x6
Ogre II x4

Nanite Repair Paste x128
Navy Cap Booster 800 x13
Federation Navy Antimatter Charge M x2000
Null M x2000
Void M x2000

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Heavy Drone Operation V
  • Gallente Drone Specialization VI
  • Drone
NOTES
  • With all skills at V, tanks approximately 800 DPS (depending on how your resistance shift hardener shifts) for as long as you have cap boosters. Does 603 DPS with heavy drones and faction antimatter without heat.
Mission Passive Shield
Myrmidon: Mission Passive Shield
EFT
[Myrmidon, Mission Passive Shield]
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
EM Ward Field II
Thermic Dissipation Field II

Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Garde II x4

EMP M x1

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • 143 DPS from guns.
  • 397 DPS from 5x Hammerhead II or 601 DPS from 4x Garde II.
  • Guns can be of any type, since there is no hull bonus.
  • Adjust resist fields and ammunition to match mission targets.
  • Tanks 243 dps with 37.2k EHP. If you need more tank, swap in another Beta Reactor Control: Shield Power Relay I instead of the Drone Damage Amplifier II.


Tactics

No sub-article about Myrmidon roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.