For the summer 2014 expansion, see Kronos (Expansion).
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Gallente Federation |
Marauders |
Megathron Class |
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HIGHLIGHTS
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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Kronos Hull: Megathron Class Role: Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Battleship bonuses (per skill level): 5% bonus to Large Hybrid Turret damage 10% bonus to Large Hybrid Turret falloff Marauders bonuses (per skill level): 7.5% bonus to Armor Repairer amount 7.5% bonus to Large Hybrid Turret tracking speed Role Bonus: 100% bonus to Large Hybrid Turret damage 100% bonus to Tractor Beam range and velocity 70% reduction in Micro Jump Drive reactivation delay • Can fit Bastion modules
Required Skills
Training Time what's this?115d 11h 59m 20s
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Grouping
▪ Variations Megathron Federate Issue
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18,600 MW 600 tf
115 m/sec
675 m³
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,Megathron Navy Issue
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16,275 MW 630 tf
130 m/sec
840 m³
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,Vindicator
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17,500 MW 630 tf
132 m/sec
850 m³
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,Megathron
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15,500 MW 600 tf
122 m/sec
845 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 4
Rig
2
large
Calibration 400
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Navigation |
Base Time to Warp 15.16 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
Magnetometric Sensor 13 points
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Structure |
Structure Hitpoints 9,500 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 7,900 HP
Armor Resistances
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Shields |
Shield Capacity 7,300 HP
Shield Resistances
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Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).
The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the Vindicator.
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
Skills
Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Kronos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Kronos here.
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