Rupture
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
Skills
- Minmatar Cruiser to at least IV to properly take advantage of the Rupture's DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Power Grid Management and CPU Management fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Ruptures, though due to autocannons' small optimals it isn't as important for autocannon fits.
- Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the 25m3 dronebay as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Fitting
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
XR-3200 Heavy Missile Bay
10MN Afterburner II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Large Shield Extender II
Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Hobgoblin I x6
EMP M x1
Mjolnir Heavy Missile x1
- Minmatar Frigate IV
- Minmatar Cruiser III
- Gunnery III
- Medium Projectile Turret I
- Missile Launcher Operation I
- Capacitor Systems Operation III
- Capacitor Management III
- Electronics Upgrades I
- Long Range Targeting II
- Target Management IV
- Signature Analysis III
- Afterburner IV
- Power Grid ManagementV
- Tactical Shield Manipulation IV
- Shield Upgrades IV
- Energy Grid Upgrades IV
- Weapon Upgrades IV
- Evasive Maneuvering II
- Warp Drive Operation II
- Hull Upgrades III
- Shield Management III
- Rapid Firing II
- Sharpshooter I
- Motion Prediction III
- Medium Projectile Turret III
- Gunnery IV
- Trajectory Analysis II
- Mechanics III
- Jury Rigging III
- Shield Rigging I
- Drones I
- Scout Drone Operation I
- Use lower meta level items if cost is an issue.
- You may use Meta 4 items instead of Tech 2 items to fit into the ship early.
- Swap hardeners depending on mission npc faction.
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Small Unstable Power Fluctuator I
Warp Scrambler II
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Experimental 10MN Microwarpdrive I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Warrior II x5
EMP M x1
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Unstable Power Fluctuator I
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Republic Fleet EMP M x1
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Warp Disruptor II
Nanofiber Internal Structure II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I
Medium Auxiliary Thrusters I
Warrior II x5
Warrior II x1
Republic Fleet EMP M x902
Republic Fleet Phased Plasma M x902
Republic Fleet Fusion M x902
Quake M x451
Republic Fleet EMP M x1
Fleet Up Fittings
Small Infectious Scoped Energy Neutralizer
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
Optical Compact Tracking Computer
50MN Cold-Gas Enduring Microwarpdrive
1600mm Rolled Tungsten Compact Plates
Gyrostabilizer I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
IFFA Compact Damage Control
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Warrior I x5
EMP M x1000
Small Energy Neutralizer II
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
425mm Medium 'Scout' Autocannon I
Warp Scrambler II
X5 Enduring Stasis Webifier
Small Capacitor Booster II
50MN Quad LiF Restrained Microwarpdrive
Adaptive Nano Plating II
Adaptive Nano Plating II
Energized Explosive Membrane I
Damage Control II
800mm Crystalline Carbonide Restrained Plates
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Warrior I x6
Republic Fleet EMP M x960
Republic Fleet Fusion M x960
Republic Fleet Phased Plasma M x960
Dual 180mm Prototype Automatic Cannon
Dual 180mm Prototype Automatic Cannon
Dual 180mm Prototype Automatic Cannon
Dual 180mm Prototype Automatic Cannon
Limited Thermal Dissipation Field I
Limited Kinetic Deflection Field I
10MN Y-S8 Compact Afterburner
X-Large Ancillary Shield Booster
IFFA Compact Damage Control
Tracking Enhancer I
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Medium Anti-EM Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Anti-Thermal Screen Reinforcer I
Hobgoblin I x6
Depleted Uranium M x1000
Fusion M x2000
Phased Plasma M x2000
EMP M x2000
Navy Cap Booster 400 x27
- Needs Weapon Upgrades IV at least to use fit without implants
- Alternativelyuse Zainou 'Gypsy' CPU Management EE-601 implant
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
Medium Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier
50MN Y-T8 Compact Microwarpdrive
Medium Electrochemical Capacitor Booster I
Counterbalanced Compact Gyrostabilizer
'Refuge' Adaptive Nano Plating I
Medium 'Accommodation' Vestment Reconstructer I
Medium 'Accommodation' Vestment Reconstructer I
IFFA Compact Damage Control
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Anti-Kinetic Pump I
Hobgoblin I x6
Depleted Uranium M x2000
Fusion M x2000
Phased Plasma M x2000
EMP M x2000
Navy Cap Booster 800 x12
- Fastest train for Day 0 character to meet Power Grid requirements is Jury Rigging III and Armor Rigging II
- Alternatively, could use Inherent Implants 'Squire' Power Grid Management EG-601
Small Gremlin Compact Energy Neutralizer
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
50MN Cold-Gas Enduring Microwarpdrive
Warp Scrambler II
Stasis Webifier II
Small Capacitor Booster II
Damage Control II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
1600mm Rolled Tungsten Compact Plates
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Valkyrie II x1
Warrior II x4
Navy Cap Booster 400 x20
Republic Fleet EMP M x1000
- CT Import
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small 'Notos' Explosive Charge I
50MN Y-T8 Compact Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Ancillary Current Router I
Warrior II x6
Quake M x1000
Republic Fleet EMP M x1000
Republic Fleet Fusion M x1000
Republic Fleet Phased Plasma M x1000
Republic Fleet Depleted Uranium M x1000
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Gremlin Compact Energy Neutralizer
Warp Scrambler II
10MN Y-S8 Compact Afterburner
Medium Electrochemical Capacitor Booster I
Stasis Webifier II
Damage Control II
Reactive Armor Hardener
Medium Ancillary Armor Repairer
Medium Armor Repairer II
Gyrostabilizer II
Medium Anti-Kinetic Pump I
Medium Auxiliary Nano Pump I
Medium Anti-Explosive Pump I
Warrior II x6
Barrage M x2000
Hail M x2000
Republic Fleet EMP M x2000
Republic Fleet Fusion M x2000
Republic Fleet Phased Plasma M x2000
Republic Fleet Depleted Uranium M x1000
Nanite Repair Paste x32
Navy Cap Booster 800 x6
Small Gremlin Compact Energy Neutralizer
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x5
Republic Fleet Phased Plasma M x600
Republic Fleet Depleted Uranium M x600
Republic Fleet Fusion M x600
Republic Fleet EMP M x600
- CT Import
Tactics
No sub-article about Rupture roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
In Retribution Rupture lost one launcher/utility hardpoint and gained a midslot.