Dragoon

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Revision as of 21:09, 5 November 2014 by Candide madullier (talk | contribs) (Lasers do not belong on dragoons, you just don't have the cap for them. That cruiser neut fit is horrible, go away. Added 400mm plate fits with autocannons.)
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EVE University Database
 
Ship Database
Dragoon
Dragoon
Amarr Empire
Amarr Empire
Standard Destroyers
Dragoon Class
RELATED UNI-WIKI REFERENCES

Development
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

SHIP BONUSES

Amarr Destroyer bonuses (per skill level):
10% bonus to Drone hitpoints and damage
20% bonus to Energy Vampire and Energy Neutralizer transfer range
Role Bonus:
25% bonus to Drone max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
58 MW
CPU
cpu output
150 tf
Capacitor
capacitor
600 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
medium slots
2
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
2.87
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.76 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
39.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
66 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
850 HP
Mass
ship mass
1,700,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
300 m³
Armor
Armor Hitpoints
armor hitpoints
950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work.

The Dragoon is not seen in PvE because its hull bonus to energy neutralizers is useless against NPCs.

Skills

Minimum skills to be an effective energy neutralization platform.

  • Drones V
  • Advanced Drone Avionics I
  • Capacitor Emission Systems III
  • Capacitor Management IV
  • Capacitor Systems Operation IV

Minimum skills to be an effective drone platform.

  • Drones V
  • Light Drone Operation IV
  • Drone Avionics V
  • Drone Interfacing V
  • Advanced Drone Interfacing IV
  • Minmatar Drone Specialization I
  • Gallente Drone Specialization I

Fitting

Armor Fleet
Dragoon: Armor Fleet
EFT
[Dragoon, Armor Fleet]
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
E5 Prototype Energy Vampire
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S

Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I

Adaptive Nano Plating II
Damage Control II
Energized Adaptive Nano Membrane II
400mm Reinforced Rolled Tungsten Plates I

Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Hobgoblin II x15

Republic Fleet EMP S x2
Republic Fleet Phased Plasma S x1
Republic Fleet Fusion S x1
Barrage S x1

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Fitting template low slots label.png
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Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Great for frig/dessie roams. The tankiest destroyer, but also the most expensive to fit. If you have logi in the roam make sure they add you to the top of their watchlist, you will be primary in any engagement.
  • Neut out whatever the primary is. Manage your cap.
Solo Autos
Dragoon: Solo Autos
EFT
[Dragoon, Solo Autos]
Small 'Ghoul' Energy Siphon I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S

1MN Afterburner II
Warp Scrambler II

400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Small Ancillary Armor Repairer, Nanite Repair Paste

Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Hobgoblin II x10
Warrior II x5

Nanite Repair Paste x2
Republic Fleet Fusion S x2
Republic Fleet EMP S x1
Republic Fleet Phased Plasma S x1
Barrage S x1

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Be careful managing your cap. Turn the NOS and one of the neuts off after you have capped them out.
  • Remember to turn off autoreload on the AAR.


Tactics

Energy Neutralization

Nosferatu has been changed to work if your target has more raw capacitor rather than a higher percentage. This means that the Dragoon with its tiny battery can easily run Nosferatu on larger ships until they are almost completely out of capacitor. These Nosferatu can in turn be used to power Neutralizers which are used to quickly drain your target of capacitor. This makes the Dragoon a very effective platform for Cap warfare against cruiser sized ships.

Drones

The dragoon is also a good drone platform, but it's not very commonly seen in this role. This is likely due to the fact that it requires a lot of training in drones to make the Dragoon an effective drone boat, and this doesn't fit in well with the initial training that Amarr players are doing. By the time an Amarr player has the drone skills needed to use the Dragoon effectively as a drone boat, they are probably already using cruiser sized hulls.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.