Maulus Navy Issue
Reason: Frostline
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The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The reason is: additional combat capabilities were added to this frigate
The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. It has 4 mid and 3 low slots, plus a larger-than-normal drone bay. The Maulus can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.
Skills
The reason is: additional combat capabilities were added to this frigate
Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III
Fitting
The reason is: additional combat capabilities were added to this frigate
Drone Link Augmentor I
Drone Link Augmentor I
Upgraded 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Damage Control I
Nanofiber Internal Structure I
Mark I Generator Refitting: Capacitor Power Relay
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Ionic Field Projector I
Warrior I x6
Targeting Range Dampening Script x1
Scan Resolution Dampening Script x3
- These are force multipliers in a fleet. Stay far off the fight, like 50+km. No need to tech2 fit anything.
- Range damp the enemy logi and ewar that is far away.
- Scan Res damp enemy logi that are in close to their fleet.
- Warp off anytime you get redboxed.
- The drones are just to whore on killmails, don't worry about them.
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Damage Control II
Energized Adaptive Nano Membrane II
200mm Reinforced Steel Plates II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x6
Scan Resolution Dampening Script x4
Republic Fleet EMP S x1
Targeting Range Dampening Script x3
- Great for armor frig/dessie roams. Stay with your logi, apply damps to enemy logi and follow the primary with your drones.
- If fighting a cruiser or larger, scan res damps will really mess up their day.
- Switch out the MWD for an AB if its an AB fleet.
- The autocannons are just for shooting drones/whoring on kills. Not necessary.
Tactics
"You can add MNI tactics here"
Notes
The reason is: additional combat capabilities were added to this frigate
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.