Inquisitor
RELATED UNI-WIKI REFERENCES
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In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Inquisitor is the Amarr logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Amarr capsuleers who want to train into the Augoror, the Amarr Tier 1 Cruiser logi ship, before eventually training into the Guardian, the Amarr Tier 2 Logistics ship.
Note: While both the Augoror and the Guardian are designed to fly as part of a cap chain, the Inquisitor is designed to be self-sufficient when it comes to capacitor usage. For this reason, armor-logi capsuleers can cross-train into the Gallente Exequror relatively easily (and from there to the T2 Oneiros).
Skills
Remote Armor Repair Systems I
Energy Grid Upgrades II
Afterburner I
Hull Upgrades II
Fitting
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Tactics
No sub-article about Inquisitor roles or piloting tactics. You can write them here.
Notes
When comparing remote repair modules and self-repair modules, be aware that EFT reports self-repair rates in EHP/s, while the remote repair are reported as HP/s. The EHP/s is the hp/s divided by the average damage resistance.