The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone.
For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully.
If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken.
Brothers, we must rise.
-Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107
SHIP BONUSES
Minmatar Titan bonuses (per skill level): 180% bonus to Capital Projectile Turret damage 5% bonus to Capital Projectile Turret rate of fire 10+ bonus to ship warp core strength Role Bonus: • Can fit Doomsday devices • Can fit Jump Portal Generator • Can fit Clone Vat Bay • Can use three Command Burst modules 200% bonus to Command Burst area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link duration • Can fit one Phenomena Generator module
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
965,000 MW
CPU
1,050 tf
Capacitor
125,000 GJ
High
8
Launchers
0
Turrets
6
Medium
7
Low
6
Rig
3
capital
Calibration
400
Navigation
Max Velocity
80 m/sec
Inertia Modifier
0.036
Warp Speed
1.37 AU/s
Base Time to Warp
109.795 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
250.00 km
Max Locked Targets
8
LADAR Sensor
215 points
Sig. Radius
22,430 m
Scan Res.
75 mm
Structure
Structure Hitpoints
280,000 HP
Mass
2,200,000,000 kg
Volume
100,000,000 m³
Cargo Capacity
15,000 m³
Fuel Capacity
60,000 m³
Ship Maintenance Bay Capacity
5,000,000 m³
Fleet Hangar Capacity
100,000 m³
Armor
Armor Hitpoints
390,000 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
630,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Ragnarok is the Minmatar Titan. It is bonused for Capital Projectile Turrets and gives its fleet a reduction to signature radius. The Ragnarok is considered to have one of the best Doomsday devices, due to the speed at which the damage from the Gjallarhorn is applied. The Ragnarok is also the fastest and most agile Titan in the game when in a shield nano fit. However, its respectable DPS and squishy tank means that it is usually primaried first in Titan brawls (Source: B-R5RB).
Skills
Further information about additional or recommended skills to pilot Ragnarok for a specific or it's common role(s) can be written here.