Deimos
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
A logical progression of the Thorax, the Deimos is designed as a hybrid turret (blasters and rails) boat. It can fit a Microwarpdrive and burn towards the enemy to melts them at close range, or it can use its considerable speed and MWD bonus to kite enemies.
Skills
Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.
Fitting
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Ancillary Current Router I
Medium Hybrid Collision Accelerator I
Hammerhead II x5
Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Tungsten Charge M x1
- A brawling PvP fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.
- Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.
- The fourth mid slot can be switched to other modules to taste such as a second web to slow down frigs that get under your guns slow down faster cruisers/BCs that will try to get out of your blaster range.
Tactics
No sub-article about Deimos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Deimos here.