Sacrilege
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
Like other Khanid vessels, the Sacrilege fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to skill into -- Amarr pilots will prefer to fly a Zealot. However, a Caldari pilot who has strong missile skills but weak gunnery skills and finds themselves in need of an armor tanked damage-dealing ship for fleet ops will find themselves short on options. Thus, the Sacrilege fills a very niche spot in Eve's catalog of ships, along with its siblings the Vengeance and Damnation.
For the prospective armor-tanking Caldari pilot, the Sacrilege is most comparable to and easiest to crosstrain from a Cerberus. It trades some range, DPS, and speed for tank, signature radius, a 50m3 drone bay, a potential energy neutralizer, and a choice of any damage type. These differences (particularly the tank) make the Sacrilege far more suited to brawling than the Cerberus.
Due to the ubiquity of brawling armor fleets in wormhole space, the Sacrilege is ultimately the only real choice for a missile boat suitable for a typical WH fleet. It is also perfectly suited to AHAC fleets.
Skills
Further information about additional or recommended skills to pilot Sacrilege for a specific or it's common role(s) can be written here.
Fitting
Small Unstable Power Fluctuator I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
J5 Prototype Warp Disruptor I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Medium Anti-Thermic Pump I
Medium Processor Overclocking Unit I
Hammerhead II x5
Caldari Navy Nova Heavy Assault Missile x1
- Heavy tackler, with a point, a scram and a web
- With all skills at V and before boost, this ship has 52.7 K EHP, flies at 1387 m/s (1945 m/s with overheat) and align in 10.4 s with MWD on (7.7 s off)
- Cap last for 7 min 4 seconds, so in the context of a PvP ship it is essentially cap stable
- Damage is 623 dps within 25.3 km
Medium Energy Neutralizer II
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
ECCM - Radar II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Medium Anti-Thermic Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
Inferno Rage Heavy Assault Missile x2000
Inferno Javelin Heavy Assault Missile x2000
- Very similar to the MWD fit, but with an afterburner to conform to AHAC doctrine.
- Downgrading from the MWD to the AB makes this purely a brawling ship since it won't be able to chase anything down. However, it is also more difficult to neut whereas its own neut has been upgraded to a medium. The addition of ECCM makes this fit very resistant to any EWAR designed to shut down its damage application.
- Use rage missiles on similarly sized opponents to maximize damage. Switch to javelins to extend range and hit kiting opponents.
Small Unstable Power Fluctuator I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Medium Capacitor Booster II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Medium Auxiliary Nano Pump I
Medium Warhead Calefaction Catalyst I
Hammerhead II x5
Cap Booster 800 x1
Caldari Navy Nova Heavy Assault Missile x1
- Heavy tackler, with a scram and a web (a point could be used instead of the scram)
- With all skills at V and before boost, this ship has 20.9 K EHP, flies at 1649 m/s (2349 m/s with overheat) and align in 8.9 s with MWD on (6.2 s off)
- Damage is 558 dps within 30.4 km
- Cap stable as long as you have cap boosters. The double armor repair will repair 428 armor points per second. Without cap boosters, the cap will run dry in 44 seconds
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Conjunctive Radar ECCM Scanning Array I
Damage Control II
Ballistic Control System II
Ballistic Control System II
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Valkyrie II x5
Caldari Navy Nova Heavy Assault Missile x1
- This fit made Jester's Fit of the week on Sept 5, 2013. See http://jestertrek.blogspot.ca/2013/09/fit-of-week-odyssey-sacrilege.html for details
- As fitted, with all skills at V and before fleet boosts, this ship has 58.7 EHP, flies at 1359 m/s (1925 m/s with MWD overheated) and align in 10 s (7.3 s with MWD off). With all modules on, the capacitor will last 2 min 51 s.
- Damage is 568 dps at less than 30.4 km.
Tactics
No sub-article about Sacrilege roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sacrilege here.